3.94 - Changelog

3.94 - 1/2/2021

Changes/Additions

  • Many classes have been moved around to prepare for the API release. (BGHDDEV-47)

Want to test the API? Read more about the ALPHA testing here:

  • OceanCore has been added to supported cores. (BGHDDEV-121)

  • Config option to modify combat logger time added. (BGHHDDEV-123)

  • Config option to enable/disable API added. (BGHDDEV-47)

  • Config option to modify blocked interaction blocks added. (BGHDDEV-120)

  • /autostart can now be run by console. (BGHDDEV-116)

Fixes

  • Exposure now gives the correct effects and teleports players correctly. (BGHDDEV-130)

  • Glass border ID has been fixed and will display correct colors. (BGHDDEV-133)

  • Super Hero scenario defaults have been fixed to fix issues with per version issues. (BGHDDEV-126)

  • Carrot Combo has been fixed for 1.8. (BGHDDEV-125)

  • Scenarios that could not be changed mid game but still activated has been fixed. (BGHDDEV-128)

  • Extra inventory scenario now has a description. (BGHDDEV-129)

  • Vein Miner has been fixed. (BGHDDEV-131)

  • Birds scenario has been recoded to fix issue on some versions of not giving fly. (BGHDDEV-118)

  • Absorptionless has been fixed for MC 1.8 (BGHDDEV-134)

  • Abosorptionless will now work correctly with crafted apples. (BGHDDEV-134)

  • Update check will now return correct spelling woops (BGHDDEV-121)

Known Issues

  • RedVSBlue has been disabled temporarily to fix issues with teams. Expect this in the next few updates. (BGHDDEV-117)

Config Changes

Add this to your uhcconfiguration.yml

#Should the FateUHCAPI be enabled? Learn more: https://fateuhc.bghddevelopment.com/fateuhc-api
API-ENABLED: false
#Players will be blocked from interacting with these blocks in sepectator mode. Please use the Material name not ID's.
#When using WorldBorder this may break, this is due to their event handling and cannot be fixed currently.
BLOCKED_INTERACTION_BLOCKS:
- 'IRON_DOOR'
- 'LEVER'
#How long should the combat logger remain spawned? 20 = 1sec. Default 1200 = 1min.
COMBATLOGTIME: 1200