Minecraft 1.8–26.x
menus.yml
Schema version 2 configures menu titles, sizes, item appearance, states, permissions and click actions. See Menu Customization before editing. Existing settings are preserved while missing defaults are added.
Default Config File
schema-version: 2
menus:
config-management:
name: "config-management"
menu-title: "&eConfig Management"
menu-size: 45
refresh-ticks: 0
permission:
enabled: false
node: ""
denied-message: "&cYou do not have permission to open this menu."
fill-menu:
enabled: false
item:
name: " "
material: STAINED_GLASS_PANE
amount: 1
durability: 15
lore: []
items:
create-config:
material: BED
amount: 1
durability: 0
name: "&6&lCreate"
lore: []
run-button-action: true
config-display:
material: BOOK
amount: 1
durability: 0
name: "&e&l{config-name}"
lore: []
run-button-action: true
load-on-enable-config:
material: GOLDEN_CARROT
amount: 1
durability: 0
name: "&6&lLoad on enable"
state: "{load-on-enable-enabled}"
states:
enabled:
lore:
- "&7&m--------------------------"
- ""
- "&eCurrently&7: &fEnabled"
- ""
- "&aThis will be loaded on startup"
- "&7&m--------------------------"
disabled:
lore:
- "&7&m--------------------------"
- ""
- "&eCurrently&7: &fDisabled"
- ""
- "&cThis won't be loaded on startup"
- "&7&m--------------------------"
lore: []
run-button-action: true
load-config:
material: CHEST
amount: 1
durability: 0
name: "&7&lLoad"
lore:
- "&7&m--------------------------"
- "&eCreated on&7: &f{config-date}&e."
- "&eCreated by&7: &f{config-author}&e."
- " "
- "&aClick to activate this config"
- "&7&m--------------------------"
run-button-action: true
rename-config:
material: PAPER
amount: 1
durability: 0
name: "&6&lRename"
lore:
- "&7&m--------------------------"
- "&eClick to rename this config."
- "&7&m--------------------------"
run-button-action: true
delete-config:
material: STAINED_CLAY
amount: 1
durability: 14
name: "&4&lDelete"
lore:
- "&7&m--------------------------"
- "&cClick to delete this config."
- "&cYou will &c&lLOSE &call data"
- "&cof this configuration."
- "&7&m--------------------------"
run-button-action: true
config:
name: "config"
menu-title: "&a&lConfiguration &7- [{page}/{pages}]"
menu-size: 54
refresh-ticks: 0
permission:
enabled: false
node: ""
denied-message: "&cYou do not have permission to open this menu."
pagination:
previous-slot: 1
next-slot: 9
content-slots: [10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54]
fill-menu:
enabled: true
item:
name: " "
material: STAINED_GLASS_PANE
amount: 1
durability: 15
lore: []
items:
config:
material: "{config-material}"
amount: "{config-item-amount}"
durability: "{config-item-durability}"
name: "{config-display-name}"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- ""
- "{config-description}"
- ""
- "{config-edit-note}"
- "&7&m---------------------------------"
run-button-action: true
config-nether:
material: "NETHERRACK"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}Nether"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- ""
- "&bPrevents you from going"
- "&bto nether world."
- ""
- "{config-edit-note}"
- "&7&m---------------------------------"
run-button-action: true
config-nether-time:
material: "OBSIDIAN"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}Nether Time"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- ""
- "&bTime in minutes before"
- "&bthe nether world opens."
- ""
- "{config-edit-note}"
- "&7&m---------------------------------"
run-button-action: true
config-nether-border:
material: "GHAST_TEAR"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}Nether Border Size"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- ""
- "&bSize of the nether border"
- "&bDefault: 8x smaller then the overworld."
- ""
- "{config-edit-note}"
- "&7&m---------------------------------"
run-button-action: true
config-final-heal:
material: "POTION"
amount: "{config-item-amount}"
durability: "16453"
name: "{config-name-color}Final Heal Duration"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- ""
- "&bHow long in minutes until"
- "&bthe final heal is given?"
- ""
- "{config-edit-note}"
- "&7&m---------------------------------"
run-button-action: true
config-pvp-time:
material: "GOLD_SWORD"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}PvP Period Duration"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- ""
- "&bHow long in minutes until"
- "&bthe pvp grace period ends?"
- ""
- "{config-edit-note}"
- "&7&m---------------------------------"
run-button-action: true
config-relog-time:
material: "EGG"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}Relog Time"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- ""
- "&bHow long in minutes until players"
- "&bwill be disqualified after disconnecting?"
- ""
- "{config-edit-note}"
- "&7&m---------------------------------"
run-button-action: true
config-border-size:
material: "GHAST_TEAR"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}Border Size"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- ""
- "&bWhat should the border start at?"
- ""
- "{config-edit-note}"
- "&7&m---------------------------------"
run-button-action: true
config-border-shrink-interval:
material: "PAPER"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}Border Shrink Interval"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- ""
- "&bHow often in minutes should the border"
- "&bshrink to the set values?"
- ""
- "{config-edit-note}"
- "&7&m---------------------------------"
run-button-action: true
config-border-shrink-until:
material: "GOLDEN_CARROT"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}Border Shrink Until"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- ""
- "&bWhat should be the final border?"
- ""
- "{config-edit-note}"
- "&7&m---------------------------------"
run-button-action: true
config-glass-border:
material: "STAINED_GLASS"
amount: "{config-item-amount}"
durability: "14"
name: "{config-name-color}Glass Border"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- ""
- "&bVisual glass border above"
- "&bthe real bedrock border."
- ""
- "{config-edit-note}"
- "&7&m---------------------------------"
run-button-action: true
config-bedrock-border:
material: "BEDROCK"
amount: "{config-item-amount}"
durability: "14"
name: "{config-name-color}Bedrock Border"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- ""
- "&bSpawn a bedrock border."
- "&bNote: May not be the same height at all locations."
- ""
- "{config-edit-note}"
- "&7&m---------------------------------"
run-button-action: true
config-mc-world-border:
material: "BARRIER"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}Minecraft World Border"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- ""
- "&bEnables the default Minecraft"
- "&bborder effects."
- ""
- "{config-edit-note}"
- "&7&m---------------------------------"
run-button-action: true
config-mc-world-border-movement-shrink:
material: "BARRIER"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}Smooth Border Shrink"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- ""
- "&bWhen enabled, the Minecraft WorldBorder"
- "&bwill smoothly shrink over each interval."
- "&b&c(Will disable all other border handling)"
- ""
- "{config-edit-note}"
- "&7&m---------------------------------"
run-button-action: true
config-border-damage:
material: "CACTUS"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}Border Damage"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- ""
- "&bHarms 1/2 heart when a player"
- "&btouches the border."
- "&b&cWill not function with Minecraft border."
- ""
- "{config-edit-note}"
- "&7&m---------------------------------"
run-button-action: true
config-first-shrink:
material: "COBBLE_WALL"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}First Shrink"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- ""
- "&bHow long in minutes until"
- "&bthe first border shrink?"
- ""
- "{config-edit-note}"
- "&7&m---------------------------------"
run-button-action: true
config-ender-pearl-damage:
material: "ENDER_PEARL"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}Enderpearl Damage"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- ""
- "&bPrevents you from taking"
- "&benderpearl damage."
- ""
- "{config-edit-note}"
- "&7&m---------------------------------"
run-button-action: true
config-apple-rate:
material: "APPLE"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}Apple Rates"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- ""
- "&bHow much should apple rates be multiplied?"
- ""
- "{config-edit-note}"
- "&7&m---------------------------------"
run-button-action: true
config-shears:
material: "SHEARS"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}Shears"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- ""
- "&bAllows you to have a chance from getting"
- "&bapples by cutting leaves of trees."
- ""
- "{config-edit-note}"
- "&7&m---------------------------------"
run-button-action: true
config-shears-rate:
material: "SHEARS"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}Shears Rate"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- ""
- "&bChance of getting sheers from"
- "&bcutting leaves of trees."
- ""
- "{config-edit-note}"
- "&7&m---------------------------------"
run-button-action: true
config-enchanted-golden-apples:
material: "GOLDEN_APPLE"
amount: "{config-item-amount}"
durability: "1"
name: "{config-name-color}Enchanted Golden Apples"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- ""
- "&bShould golden enchanted apples be consumable or"
- "&bcraftable during the game?"
- ""
- "{config-edit-note}"
- "&7&m---------------------------------"
run-button-action: true
config-golden-heads:
material: "GOLDEN_APPLE"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}Golden Heads"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- ""
- "&bShould golden heads be consumable or"
- "&bcraftable during the game?"
- ""
- "{config-edit-note}"
- "&7&m---------------------------------"
run-button-action: true
config-golden-apples:
material: "GOLDEN_APPLE"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}Golden Apples"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- ""
- "&bShould golden apples be consumable or"
- "&bcraftable during the game?"
- ""
- "{config-edit-note}"
- "&7&m---------------------------------"
run-button-action: true
config-nether-bed-explosion:
material: "BED"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}Nether Bed Explosion"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- ""
- "&bPrevents players from blowing"
- "&byou with a bed in a nether world."
- ""
- "{config-edit-note}"
- "&7&m---------------------------------"
run-button-action: true
config-strength-potions:
material: "POTION"
amount: "{config-item-amount}"
durability: "8201"
name: "{config-name-color}Strength Potions"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- ""
- "&bShould you be able to use strength"
- "&bpotions in the uhc game?"
- ""
- "{config-edit-note}"
- "&7&m---------------------------------"
run-button-action: true
config-speed-potions:
material: "POTION"
amount: "{config-item-amount}"
durability: "8194"
name: "{config-name-color}Speed Potions"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- ""
- "&bShould you be able to use speed"
- "&bpotions in the uhc game?"
- ""
- "{config-edit-note}"
- "&7&m---------------------------------"
run-button-action: true
config-invis-potions:
material: "POTION"
amount: "{config-item-amount}"
durability: "8238"
name: "{config-name-color}Invisibility Potions"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- ""
- "&bShould you be able to use invisibility"
- "&bpotions in the uhc game?"
- ""
- "{config-edit-note}"
- "&7&m---------------------------------"
run-button-action: true
config-flat:
material: "GRASS"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}Last Border Flat"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- ""
- "&bFlat arena will be made on"
- "&bthe last border of a game."
- ""
- "{config-edit-note}"
- "&7&m---------------------------------"
run-button-action: true
config-exact-flat:
material: "GRASS"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}Exact Flat"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- ""
- "&bFlat arena will be made on"
- "&bthe exact custom set border size."
- ""
- "{config-edit-note}"
- "&7&m---------------------------------"
run-button-action: true
config-exact-flat-size:
material: "GRASS"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}Exact Flat Size"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- ""
- "&bHow large the exact flat area should be?"
- ""
- "{config-edit-note}"
- "&7&m---------------------------------"
run-button-action: true
config-team-damage:
material: "CAULDRON_ITEM"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}Prevent Team Damage"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- ""
- "&bWhen enabled, prevents you from dealing"
- "&bdamage to team members."
- ""
- "{config-edit-note}"
- "&7&m---------------------------------"
run-button-action: true
config-death-kick:
material: "INK_SACK"
amount: "{config-item-amount}"
durability: "1"
name: "{config-name-color}Death Kick"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- ""
- "&bKick you 30 seconds after"
- "&byou die in a uhc game."
- ""
- "{config-edit-note}"
- "&7&m---------------------------------"
run-button-action: true
config-mobs-attack:
material: "SKULL_ITEM"
amount: "{config-item-amount}"
durability: "4"
name: "{config-name-color}Mobs Attack"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- ""
- "&bIf disabled you don't need to"
- "&bcare about mobs. They won't attack."
- ""
- "{config-edit-note}"
- "&7&m---------------------------------"
run-button-action: true
config-to-inventory:
material: "CHEST"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}To Inventory"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- ""
- "&bIf enabled all mining ores"
- "&bwill go to inventory automatically."
- ""
- "{config-edit-note}"
- "&7&m---------------------------------"
run-button-action: true
config-exp-bottle:
material: "EXP_BOTTLE"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}Exp Bottle"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- ""
- "&bIf enabled you will receive full xp from"
- "&bplayers you kill."
- ""
- "{config-edit-note}"
- "&7&m---------------------------------"
run-button-action: true
config-late-scatter:
material: "ANVIL"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}Late Scatter"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- ""
- "&bAllows players to join and"
- "&bbe late scattered during the game."
- ""
- "{config-edit-note}"
- "&7&m---------------------------------"
run-button-action: true
config-late-scatter-period:
material: "ANVIL"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}Late Scatter Period"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- ""
- "&bTime in minutes players can"
- "&bjoin and be late scattered."
- ""
- "{config-edit-note}"
- "&7&m---------------------------------"
run-button-action: true
config-scatter-delay:
material: "ANVIL"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}Scatter Delay"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- ""
- "&bTime in seconds between"
- "&beach players scatter."
- ""
- "{config-edit-note}"
- "&7&m---------------------------------"
run-button-action: true
config-scatter-last-countdown:
material: "ANVIL"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}Last Countdown"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- ""
- "&bTime in seconds before the start"
- "&bof the game at the end of scatter."
- ""
- "{config-edit-note}"
- "&7&m---------------------------------"
run-button-action: true
config-scatter-minimum-distance:
material: "ANVIL"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}Scatter Minimum Distance"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- ""
- "&bMinimum distance in blocks between"
- "&bindependent players or teams during scatter."
- ""
- "{config-edit-note}"
- "&7&m---------------------------------"
run-button-action: true
config-scatter-location-attempts:
material: "ANVIL"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}Scatter Location Attempts"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- ""
- "&bHow many locations to try before"
- "&busing the farthest valid candidate."
- ""
- "{config-edit-note}"
- "&7&m---------------------------------"
run-button-action: true
config-random-scatter:
material: "ANVIL"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}Random Scatter"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- ""
- "&bIf enabled at the set border size"
- "&band lower players will be randomly scattered"
- "&bat each border movement."
- ""
- "{config-edit-note}"
- "&7&m---------------------------------"
run-button-action: true
config-random-scatter-size:
material: "ANVIL"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}Random Scatter Size"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- ""
- "&bAt what border size and lower should"
- "&bplayers be randomly scattered?"
- ""
- "{config-edit-note}"
- "&7&m---------------------------------"
run-button-action: true
config-random-scatter-teams:
material: "ANVIL"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}Random Scatter Teams"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- ""
- "&bIf enabled, teams will be randomly scattered"
- "&btogether at set border size and lower."
- ""
- "{config-edit-note}"
- "&7&m---------------------------------"
run-button-action: true
config-sky-high-time:
material: "WATER_BUCKET"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}Sky High Scenario Time"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- ""
- "&bIf Sky High scenario is enabled it will"
- "&bbe active at this time."
- ""
- "{config-edit-note}"
- "&7&m---------------------------------"
run-button-action: true
config-sky-high-limit:
material: "WATER_BUCKET"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}Skyhigh Scenario Limit"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- ""
- "&bIf Sky High scenario is enabled you must"
- "&bbe above this value or you"
- "&bwill start taking hearts down."
- ""
- "{config-edit-note}"
- "&7&m---------------------------------"
run-button-action: true
config-weather-and-time:
material: "WATER_BUCKET"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}Weather & Time"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- ""
- "&bIf enabled the game world can"
- "&bhave weather & the time will change."
- ""
- "{config-edit-note}"
- "&7&m---------------------------------"
run-button-action: true
config-antiburn:
material: "FIREWORK_CHARGE"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}AntiBurn"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- ""
- "&bIf enabled items dropped in fire"
- "&bwill not burn."
- ""
- "{config-edit-note}"
- "&7&m---------------------------------"
run-button-action: true
config-ipvp:
material: "BOW"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}iPvP"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- ""
- "&bPrevents players from dealing"
- "&bdamage to you before pvp. Also prevents"
- "&blava, water placing and usage of"
- "&bflint and steel if someone is near you."
- ""
- "{config-edit-note}"
- "&7&m---------------------------------"
run-button-action: true
config-absorptionless:
material: "GOLDEN_APPLE"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}Absorptionless"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- ""
- "&bWhen players eat golden heads and"
- "&bgolden apples they will not"
- "&bgain absorption effects"
- ""
- "{config-edit-note}"
- "&7&m---------------------------------"
run-button-action: true
config-sheep-string:
material: "WOOL"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}Sheep Drop String"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- ""
- "&bIf set to true sheep will"
- "&bdrop 1 string when they die"
- ""
- "{config-edit-note}"
- "&7&m---------------------------------"
run-button-action: true
config-one-hundred-border-scenarios:
material: "STAINED_CLAY"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}100x100 Border Scenarios"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- ""
- "&bIf set to true scenarios set from the"
- "&buhcconfiguration.yml will be enabled."
- ""
- "{config-edit-note}"
- "&7&m---------------------------------"
run-button-action: true
config-mob-rate-multiplier:
material: "EGG"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}Mob Rate Multiplier"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- ""
- "&bValue to multiply mobs in the"
- "&bgame world. Ex: Setting to 2 would spawn"
- "&b2 mobs where 1 would normally spawn."
- "&bDefault MC value is 1."
- ""
- "{config-edit-note}"
- "&7&m---------------------------------"
run-button-action: true
config-meetup-time:
material: "BEACON"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}Meetup Time"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- ""
- "&bValue in minutes until meetup begins"
- "&band players are teleported to the top."
- "&b&cRequires MEETUP scenario to be enabled."
- ""
- "{config-edit-note}"
- "&7&m---------------------------------"
run-button-action: true
config-random-teams:
material: "CHEST"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}Random Teams"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- ""
- "&bIf enabled, teams will be assigned randomly."
- ""
- "{config-edit-note}"
- "&7&m---------------------------------"
run-button-action: true
config-mute-chat-until-grace:
material: "PAPER"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}Mute Chat Until Grace"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- ""
- "&bIf enabled, chat will be muted until"
- "&bthe grace period ends."
- ""
- "{config-edit-note}"
- "&7&m---------------------------------"
run-button-action: true
config-disable-enchants:
material: "ENCHANTED_BOOK"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}Disable Enchantments"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- ""
- "&bIf enabled, enchanting items will be disabled."
- ""
- "{config-edit-note}"
- "&7&m---------------------------------"
run-button-action: true
previous-page:
slot: 1
material: CARPET
amount: 1
durability: 4
name: "{page-name}"
lore: ["{page-lore}"]
run-button-action: true
next-page:
slot: 9
material: CARPET
amount: 1
durability: 4
name: "{page-name}"
lore: ["{page-lore}"]
run-button-action: true
arrow-trails:
name: "arrow-trails"
menu-title: "&aArrow Trails"
menu-size: 0
refresh-ticks: 0
permission:
enabled: false
node: ""
denied-message: "&cYou do not have permission to open this menu."
fill-menu:
enabled: false
item:
name: " "
material: STAINED_GLASS_PANE
amount: 1
durability: 15
lore: []
items:
cosmetic:
material: "{cosmetic-material}"
amount: 1
durability: 0
name: "{cosmetic}"
lore: ["{runtime-lore}"]
run-button-action: true
cosmetics:
name: "cosmetics"
menu-title: "&aCosmetics"
menu-size: 27
refresh-ticks: 0
permission:
enabled: false
node: ""
denied-message: "&cYou do not have permission to open this menu."
fill-menu:
enabled: false
item:
name: " "
material: STAINED_GLASS_PANE
amount: 1
durability: 15
lore: []
items:
arrow-trails:
slot: 13
material: ARROW
amount: 1
durability: 0
name: "&a&lArrow Trails"
lore:
- "&7&m-------------------------"
- "&7Click to open and view all,"
- "&7currently loaded, arrow trails."
- "&7&m-------------------------"
action: "{openmenu:arrow-trails}"
run-button-action: false
rod-trails:
slot: 15
material: FISHING_ROD
amount: 1
durability: 0
name: "&a&lFishing Rod Trails"
lore:
- "&7&m-------------------------"
- "&7Click to open and view all,"
- "&7currently loaded, fishing rod trails."
- "&7&m-------------------------"
action: "{openmenu:rod-trails}"
run-button-action: false
rod-trails:
name: "rod-trails"
menu-title: "&aRod Trails"
menu-size: 0
refresh-ticks: 0
permission:
enabled: false
node: ""
denied-message: "&cYou do not have permission to open this menu."
fill-menu:
enabled: false
item:
name: " "
material: STAINED_GLASS_PANE
amount: 1
durability: 15
lore: []
items:
cosmetic:
material: "{cosmetic-material}"
amount: 1
durability: 0
name: "{cosmetic}"
lore: ["{runtime-lore}"]
run-button-action: true
discord:
name: "discord"
menu-title: "&e&lDiscord Menu"
menu-size: 27
refresh-ticks: 0
permission:
enabled: false
node: ""
denied-message: "&cYou do not have permission to open this menu."
fill-menu:
enabled: false
item:
name: " "
material: STAINED_GLASS_PANE
amount: 1
durability: 15
lore: []
items:
start-announcement:
slot: 11
material: GREEN_RECORD
amount: 1
durability: 0
name: "&a&lStart Message"
lore:
- " "
- "&eClick this to send"
- "ðe start message to"
- "ðe linked discord server!"
- " "
run-button-action: true
winner-announcement:
slot: 17
material: GOLD_RECORD
amount: 1
durability: 0
name: "&e&lWinner Message"
lore:
- " "
- "&eClick this to send"
- "ðe winner message to"
- "ðe linked discord server!"
- " "
run-button-action: true
alerts:
name: "alerts"
menu-title: "&e&lStaff Alerts"
menu-size: 18
refresh-ticks: 0
permission:
enabled: false
node: ""
denied-message: "&cYou do not have permission to open this menu."
fill-menu:
enabled: false
item:
name: " "
material: STAINED_GLASS_PANE
amount: 1
durability: 15
lore: []
items:
mining-alerts:
slot: 3
material: DIAMOND
amount: 1
durability: 0
name: "&bMining Alerts"
lore:
- " "
- "&7If enabled, when you are spectating,"
- "&7you will receive notifications from"
- "&7players who are mining diamonds and gold."
- " "
- "&eCurrently&7: {status}"
- " "
state: "{available}"
states:
disabled:
material: REDSTONE_BLOCK
name: "&c&lMining Alerts &c[No permissions]"
lore: []
run-button-action: true
pvp-alerts:
slot: 5
material: DIAMOND_SWORD
amount: 1
durability: 0
name: "&cPVP Alerts"
lore:
- " "
- "&7If enabled, when you are spectating,"
- "&7you will receive notifications from"
- "&7players who are fighting between themselves."
- " "
- "&eCurrently&7: {status}"
- " "
state: "{available}"
states:
disabled:
material: REDSTONE_BLOCK
name: "&c&lPvP Alerts &c[No permissions]"
lore: []
run-button-action: true
ipvp-alerts:
slot: 7
material: MAGMA_CREAM
amount: 1
durability: 0
name: "&4iPvP Alerts"
lore:
- " "
- "&7If enabled, when you are spectating,"
- "&7you will receive notifications from"
- "&7players who are trying to kill other players"
- "&7before grace period has ended."
- " "
- "&eCurrently&7: {status}"
- " "
state: "{available}"
states:
disabled:
material: REDSTONE_BLOCK
name: "&c&liPvP Alerts &c[No permissions]"
lore: []
run-button-action: true
help-op:
slot: 13
material: PAPER
amount: 1
durability: 0
name: "&cHelpOP Alerts"
lore:
- " "
- "&7If enabled, when you are spectating,"
- "&7you will receive notifications from"
- "&7players who need help."
- " "
- "&eCurrently&7: {status}"
- " "
state: "{available}"
states:
disabled:
material: REDSTONE_BLOCK
name: "&c&lHelpOP Alerts &c[No permissions]"
lore: []
run-button-action: true
report:
slot: 15
material: PAPER
amount: 1
durability: 0
name: "&cReport Alerts"
lore:
- " "
- "&7If enabled, when you are spectating,"
- "&7you will receive notifications from"
- "&7players who report others."
- " "
- "&eCurrently&7: {status}"
- " "
state: "{available}"
states:
disabled:
material: REDSTONE_BLOCK
name: "&c&lReport Alerts &c[No permissions]"
lore: []
run-button-action: true
alive-players:
name: "alive-players"
menu-title: "Players Alive &7- [{page}/{pages}]"
menu-size: 54
refresh-ticks: 20
permission:
enabled: false
node: ""
denied-message: "&cYou do not have permission to open this menu."
pagination:
previous-slot: 1
next-slot: 9
content-slots: [10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54]
fill-menu:
enabled: false
item:
name: " "
material: STAINED_GLASS_PANE
amount: 1
durability: 15
lore: []
items:
target:
material: SKULL_ITEM
amount: 1
durability: 3
name: "&e{target}"
lore:
- "&fClick to"
- "&fteleport"
run-button-action: true
previous-page:
slot: 1
material: CARPET
amount: 1
durability: 4
name: "{page-name}"
lore: ["{page-lore}"]
run-button-action: true
next-page:
slot: 9
material: CARPET
amount: 1
durability: 4
name: "{page-name}"
lore: ["{page-lore}"]
run-button-action: true
kills:
name: "kills"
menu-title: "&aKills: {player} &7- [{page}/{pages}]"
menu-size: 54
refresh-ticks: 0
permission:
enabled: false
node: ""
denied-message: "&cYou do not have permission to open this menu."
pagination:
previous-slot: 1
next-slot: 9
content-slots: [10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54]
fill-menu:
enabled: false
item:
name: " "
material: STAINED_GLASS_PANE
amount: 1
durability: 15
lore: []
items:
kill-entry:
material: GOLDEN_APPLE
amount: 1
durability: 0
name: "&eKill #{kill-number}"
lore:
- " "
- "{kill}"
- " "
run-button-action: true
previous-page:
slot: 1
material: CARPET
amount: 1
durability: 4
name: "{page-name}"
lore: ["{page-lore}"]
run-button-action: true
next-page:
slot: 9
material: CARPET
amount: 1
durability: 4
name: "{page-name}"
lore: ["{page-lore}"]
run-button-action: true
player-inventory:
name: "player-inventory"
menu-title: "&aInventory: {target}"
menu-size: 54
refresh-ticks: 0
permission:
enabled: false
node: ""
denied-message: "&cYou do not have permission to open this menu."
fill-menu:
enabled: false
item:
name: " "
material: STAINED_GLASS_PANE
amount: 1
durability: 15
lore: []
items:
inventory-item:
material: RUNTIME
amount: RUNTIME
durability: RUNTIME
name: "{runtime-name}"
lore: ["{runtime-lore}"]
run-button-action: true
health-and-hunger:
slot: 47
material: RUNTIME
amount: RUNTIME
durability: RUNTIME
name: "{runtime-name}"
lore: ["{runtime-lore}"]
run-button-action: true
armor-piece:
material: RUNTIME
amount: RUNTIME
durability: RUNTIME
name: "{runtime-name}"
lore: ["{runtime-lore}"]
run-button-action: true
potions:
slot: 52
material: RUNTIME
amount: RUNTIME
durability: RUNTIME
name: "{runtime-name}"
lore: ["{runtime-lore}"]
run-button-action: true
location:
slot: 53
material: RUNTIME
amount: RUNTIME
durability: RUNTIME
name: "{runtime-name}"
lore: ["{runtime-lore}"]
run-button-action: true
close:
slot: 54
material: REDSTONE
amount: 1
durability: 0
name: "&4Close"
lore: ["{runtime-lore}"]
action: "{close}"
run-button-action: false
respawn:
name: "respawn"
menu-title: "&aRespawns: {target} &7- [{page}/{pages}]"
menu-size: 54
refresh-ticks: 0
permission:
enabled: false
node: ""
denied-message: "&cYou do not have permission to open this menu."
pagination:
previous-slot: 1
next-slot: 9
content-slots: [10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54]
fill-menu:
enabled: false
item:
name: " "
material: STAINED_GLASS_PANE
amount: 1
durability: 15
lore: []
items:
respawn:
material: EMERALD_BLOCK
amount: 1
durability: 0
name: "&e{respawn-order}"
lore:
- "&7&m----------------------------------"
- "&eTime&7: &c{respawn-date}"
- "&eExp Level&7: &c{respawn-level}"
- " &7- {respawn-death-message}"
- "&eLocation&7: [&a{respawn-x}&7,&a{respawn-y}&7,&a{respawn-z}&7] (&a{respawn-world}&7)"
- " "
- "&9Left click to respawn player."
- "&9Right click to teleport to location."
- "&7&m----------------------------------"
state: "{respawn-state}"
states:
latest:
lore:
- "&7&m----------------------------------"
- "&eTime&7: &c{respawn-date}"
- "&eExp Level&7: &c{respawn-level}"
- " &7- {respawn-death-message}"
- "&eLocation&7: [&a{respawn-x}&7,&a{respawn-y}&7,&a{respawn-z}&7] (&a{respawn-world}&7)"
- " "
- "&9Left click to respawn player."
- "&9Right click to teleport to location."
- " "
- "&c&lNOTE&7:"
- " &eThis is latest respawn data"
- " &efor this player."
- " "
- "&7&m----------------------------------"
used:
material: REDSTONE_BLOCK
lore:
- "&7&m----------------------------------"
- "&eTime&7: &c{respawn-date}"
- "&eExp Level&7: &c{respawn-level}"
- " &7- {respawn-death-message}"
- "&eLocation&7: [&a{respawn-x}&7,&a{respawn-y}&7,&a{respawn-z}&7] (&a{respawn-world}&7)"
- "&7&m----------------------------------"
- "&4This respawn data has already been used to,"
- "&4revive the player by &a{respawn-used-by}."
- "&7&m----------------------------------"
used-with-reason:
material: REDSTONE_BLOCK
lore:
- "&7&m----------------------------------"
- "&eTime&7: &c{respawn-date}"
- "&eExp Level&7: &c{respawn-level}"
- " &7- {respawn-death-message}"
- "&eLocation&7: [&a{respawn-x}&7,&a{respawn-y}&7,&a{respawn-z}&7] (&a{respawn-world}&7)"
- "&7&m----------------------------------"
- "&4This respawn data has already been used to,"
- "&4revive the player by &a{respawn-used-by}."
- "&eReason&7: &c{respawn-reason}"
- "&7&m----------------------------------"
run-button-action: true
previous-page:
slot: 1
material: CARPET
amount: 1
durability: 4
name: "{page-name}"
lore: ["{page-lore}"]
run-button-action: true
next-page:
slot: 9
material: CARPET
amount: 1
durability: 4
name: "{page-name}"
lore: ["{page-lore}"]
run-button-action: true
settings:
name: "settings"
menu-title: "&e&lPlayer Settings"
menu-size: 9
refresh-ticks: 0
permission:
enabled: false
node: ""
denied-message: "&cYou do not have permission to open this menu."
fill-menu:
enabled: false
item:
name: " "
material: STAINED_GLASS_PANE
amount: 1
durability: 15
lore: []
items:
xp-sounds:
slot: 4
material: DIAMOND
amount: 1
durability: 0
name: "&a&lXP Sounds"
lore:
- " "
- "&eClick this to toggle"
- "&eif you hear XP sounds"
- "&ewhen mining ores!"
- " "
- "&eCurrently&7: {status}"
- " "
state: "{available}"
states:
disabled:
material: REDSTONE_BLOCK
name: "&c&lSound Settings &c[No permissions]"
lore: []
run-button-action: true
scoreboard:
slot: 6
material: PAPER
amount: 1
durability: 0
name: "&e&lScoreboard Toggle"
lore:
- " "
- "&eClick this to toggle"
- "ðe scoreboard on or"
- "&eoff depending on your preference!"
- " "
- "&eCurrently&7: {status}"
- " "
state: "{available}"
states:
disabled:
material: REDSTONE_BLOCK
name: "&c&lScoreboard Toggle &c[No permissions]"
lore: []
run-button-action: true
spectator-settings:
name: "spectator-settings"
menu-title: "&aSettings"
menu-size: 9
refresh-ticks: 0
permission:
enabled: false
node: ""
denied-message: "&cYou do not have permission to open this menu."
fill-menu:
enabled: true
item:
name: " "
material: STAINED_GLASS_PANE
amount: 1
durability: 15
lore: []
items:
night-vision:
slot: 4
material: POTION
amount: 1
durability: 16454
name: "&eNight Vision"
lore:
- "&7&m---------------------------------"
- " "
- "&7Apply night vision potion effect"
- "&7for a better view."
- " "
- "&eCurrently&7: {status}"
- " "
- "&7&m---------------------------------"
run-button-action: true
invis:
slot: 5
material: POTION
amount: 1
durability: 16462
name: "&eInvisibility"
lore:
- "&7&m---------------------------------"
- " "
- "&7Apply invisibility potion effect"
- "&7for a better view."
- " "
- "&eCurrently&7: {status}"
- " "
- "&7&m---------------------------------"
run-button-action: true
leaderboards:
name: "leaderboards"
menu-title: "&aLeaderboards"
menu-size: 54
refresh-ticks: 0
permission:
enabled: false
node: ""
denied-message: "&cYou do not have permission to open this menu."
fill-menu:
enabled: false
item:
name: " "
material: STAINED_GLASS_PANE
amount: 1
durability: 15
lore: []
items:
leaderboard:
material: RUNTIME
amount: RUNTIME
durability: RUNTIME
name: "{runtime-name}"
lore: ["{runtime-lore}"]
run-button-action: true
view-your-stats:
slots: [49, 51]
material: PAPER
amount: 1
durability: 0
name: "&aStats: {player}"
lore:
- "&7Click to view!"
run-button-action: true
ores-leaderboards:
slot: 50
material: DIAMOND_ORE
amount: 1
durability: 0
name: "&bView Ores Leaderboard"
lore:
- "&7Click to view!"
action: "{openmenu:ore-leaderboards}"
run-button-action: false
ore-leaderboards:
name: "ore-leaderboards"
menu-title: "&bOres Leaderboard"
menu-size: 54
refresh-ticks: 0
permission:
enabled: false
node: ""
denied-message: "&cYou do not have permission to open this menu."
fill-menu:
enabled: false
item:
name: " "
material: STAINED_GLASS_PANE
amount: 1
durability: 15
lore: []
items:
leaderboard:
material: RUNTIME
amount: RUNTIME
durability: RUNTIME
name: "{runtime-name}"
lore: ["{runtime-lore}"]
run-button-action: true
view-your-stats:
slots: [49, 51]
material: PAPER
amount: 1
durability: 0
name: "&bView Your Stats"
lore:
- " "
- "&7Click to view!"
- " "
run-button-action: true
leaderboards:
slot: 50
material: INK_SACK
amount: 1
durability: 1
name: "&bView Leaderboards"
lore:
- " "
- "&7Click to view!"
- " "
action: "{openmenu:leaderboards}"
run-button-action: false
configuration:
name: "configuration"
menu-title: "&a&lUHC Settings"
menu-size: 45
refresh-ticks: 0
permission:
enabled: false
node: ""
denied-message: "&cYou do not have permission to open this menu."
fill-menu:
enabled: false
item:
name: " "
material: STAINED_GLASS_PANE
amount: 1
durability: 15
lore: []
items:
save-configs:
slot: 11
material: NAME_TAG
amount: 1
durability: 0
name: "&6&lSave/Load Configs"
lore:
- ""
- "&eClick this to open up"
- "&econfig management for"
- "&epre-made games."
- ""
run-button-action: true
see-config:
slot: 13
material: COMPASS
amount: 1
durability: 0
name: "&6&lConfigurations"
lore:
- ""
- "&eClick this to see game values as"
- "&egolden heads, nether, border size,"
- "&eenderpearl damage, potions and more..."
- ""
action: "{openmenu:config}"
run-button-action: false
map-management:
slot: 15
material: GRASS_BLOCK
amount: 1
durability: 0
name: "&6&lMap Management"
lore:
- ""
- "&eClick this to manage the map settings"
- "&eand to force world re-generation."
- ""
run-button-action: true
edit-scenarios:
slot: 17
material: GOLDEN_APPLE
amount: 1
durability: 0
name: "&6&lEdit Scenarios"
lore:
- ""
- "&eClick this to toggle scenarios"
- "&esuch as CutClean for this UHC game."
- ""
run-button-action: true
edit-alerts:
slot: 29
material: GOLD_PICKAXE
amount: 1
durability: 0
name: "&6&lAlerts Menu"
lore:
- ""
- "&eClick this to view the"
- "&eAlerts GUI."
- ""
run-button-action: true
toggle-practice:
slot: 31
material: DIAMOND_SWORD
amount: 1
durability: 0
name: "&6&lToggle Practice"
lore:
- ""
- "&eClick this to toggle"
- "&ePractice mode."
- ""
- "&eCurrently: {practice-status}"
run-button-action: true
discord-gui:
slot: 33
material: INK_SACK
amount: 1
durability: 0
name: "&6&lDiscord Menu"
lore:
- ""
- "&eClick this to view the"
- "&eDiscord GUI."
- ""
run-button-action: true
exp-gui:
slot: 35
material: EXP_BOTTLE
amount: 1
durability: 0
name: "&6&lEXP Menu"
lore:
- ""
- "&eClick this to view the"
- "&eEXP GUI."
- ""
run-button-action: true
edit-scenarios:
name: "edit-scenarios"
menu-title: "&a&lScenarios... &7- [{page}/{pages}]"
menu-size: 54
refresh-ticks: 0
permission:
enabled: false
node: ""
denied-message: "&cYou do not have permission to open this menu."
pagination:
previous-slot: 1
next-slot: 9
content-slots: [10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54]
fill-menu:
enabled: false
item:
name: " "
material: STAINED_GLASS_PANE
amount: 1
durability: 15
lore: []
items:
scenario:
material: "{scenario-material}"
amount: 1
durability: "{runtime-durability}"
name: "{scenario-display-name}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "{scenario-description}"
- "&7&m-----------------------------"
run-button-action: true
scenario-random:
material: "COMMAND"
amount: 1
durability: "0"
name: "&aRandom Scenarios{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bEnabling this will cause random"
- "&bscenarios to be enabled!"
- "&bDisable all scenarios with /scenarios off"
- "&7&m-----------------------------"
run-button-action: true
scenario-timber:
material: "LOG_2"
amount: 1
durability: "0"
name: "&aTimber{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bWhen you break one log"
- "&bthe whole tree will drop down."
- "&7&m-----------------------------"
run-button-action: true
scenario-cut-clean:
material: "IRON_INGOT"
amount: 1
durability: "0"
name: "&aCutClean{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bAll ores and drops are pre smelted"
- "&7&m-----------------------------"
run-button-action: true
scenario-no-clean:
material: "DIAMOND_SWORD"
amount: 1
durability: "0"
name: "&aNoClean{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bWhen you kill someone"
- "&byou will become undamaged for"
- "&b20 seconds."
- "&7&m-----------------------------"
run-button-action: true
scenario-time-bomb:
material: "TNT"
amount: 1
durability: "0"
name: "&aTimebomb{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bWhen you kill someone"
- "&btheir loot will be put in a chest"
- "&bwhich will explode after 30 seconds."
- "&7&m-----------------------------"
run-button-action: true
scenario-chest:
material: "CHEST"
amount: 1
durability: "0"
name: "&aChest{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bWhen you kill someone"
- "&btheir loot will be put in a chest"
- "&bit will not explode."
- "&7&m-----------------------------"
run-button-action: true
scenario-safe-loot:
material: "APPLE"
amount: 1
durability: "0"
name: "&aSafe Loot{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bWhen you kill someone, if TimeBomb is active,"
- "&bonly the killer will have"
- "&baccess to spawned chest."
- "&7&m-----------------------------"
run-button-action: true
scenario-triple-ores:
material: "REDSTONE_ORE"
amount: 1
durability: "0"
name: "&aTriple Ores{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bWhen you mine ores you receive"
- "&b3x more of the ore."
- "&7&m-----------------------------"
run-button-action: true
scenario-double-ores:
material: "REDSTONE_ORE"
amount: 1
durability: "0"
name: "&aDouble Ores{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bWhen you mine ores you receive"
- "&b2x more of the ore."
- "&7&m-----------------------------"
run-button-action: true
scenario-blood-diamonds:
material: "DIAMOND"
amount: 1
durability: "0"
name: "&aBlood Diamonds{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bWhen you mine diamond"
- "&byou will lose half a heart."
- "&7&m-----------------------------"
run-button-action: true
scenario-blood-gold:
material: "GOLD_INGOT"
amount: 1
durability: "0"
name: "&aBlood Gold{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bWhen you mine gold"
- "&byou will lose half a heart."
- "&7&m-----------------------------"
run-button-action: true
scenario-diamond-less:
material: "DIAMOND_ORE"
amount: 1
durability: "0"
name: "&aDiamondless{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bYou won't be able to mine diamond"
- "&bore but you will receive one diamond"
- "&bwhen you kill a player."
- "&7&m-----------------------------"
run-button-action: true
scenario-gold-less:
material: "GOLD_ORE"
amount: 1
durability: "0"
name: "&aGoldless{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bYou won't be able to mine gold ore"
- "&bbut you will receive one gold"
- "&bwhen you kill a player."
- "&7&m-----------------------------"
run-button-action: true
scenario-no-fall-damage:
material: "FEATHER"
amount: 1
durability: "0"
name: "&aNo Fall{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bYou won't take fall damage."
- "&7&m-----------------------------"
run-button-action: true
scenario-fire-less:
material: "FLINT_AND_STEEL"
amount: 1
durability: "0"
name: "&aFireless{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bYou won't take fire damage at all."
- "&7&m-----------------------------"
run-button-action: true
scenario-lucky-leaves:
material: "LEAVES"
amount: 1
durability: "0"
name: "&aLucky Leaves{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bThere is 0.5% that golden apple will"
- "&bdrop from a tree."
- "&7&m-----------------------------"
run-button-action: true
scenario-rod-less:
material: "FISHING_ROD"
amount: 1
durability: "0"
name: "&aRodless{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bYou won't be able to use fishing rods."
- "&7&m-----------------------------"
run-button-action: true
scenario-bow-less:
material: "BOW"
amount: 1
durability: "0"
name: "&aBowless{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bYou won't be able to use bows."
- "&7&m-----------------------------"
run-button-action: true
scenario-back-packs:
material: "CHEST"
amount: 1
durability: "0"
name: "&aTeam Inventory{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bOpen your team inventory by typing"
- "&b/teaminventory."
- "&7&m-----------------------------"
run-button-action: true
scenario-triple-exp:
material: "EXP_BOTTLE"
amount: 1
durability: "0"
name: "&aTripleExp{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bMining ores will gain you 3x more exp."
- "&7&m-----------------------------"
run-button-action: true
scenario-double-exp:
material: "EXP_BOTTLE"
amount: 1
durability: "0"
name: "&aDoubleExp{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bMining ores will gain you 2x more exp."
- "&7&m-----------------------------"
run-button-action: true
scenario-limited-enchants:
material: "ENCHANTED_BOOK"
amount: 1
durability: "0"
name: "&aLimited Enchants{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bYou cannot craft enchantment tables"
- "&bThere are unbreakable enchantment"
- "&btables at 0,0 and in each quadrants."
- "&7&m-----------------------------"
run-button-action: true
scenario-iron-less:
material: "IRON_ORE"
amount: 1
durability: "0"
name: "&aIronless{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bYou cannot mine iron"
- "&bYou cannot blast mine iron"
- "&bEverytime you kill someone they"
- "&bdrop 8 iron ingots."
- "&7&m-----------------------------"
run-button-action: true
scenario-broadcaster:
material: "REDSTONE"
amount: 1
durability: "0"
name: "&aBroadcaster{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bWhen you mine gold or diamonds"
- "&bthere is 15% of chance that"
- "&byour location will be broadcasted to the server."
- "&7&m-----------------------------"
run-button-action: true
scenario-blood-enchants:
material: "ENCHANTMENT_TABLE"
amount: 1
durability: "0"
name: "&aBlood Enchants{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bYou lose half a heart for every"
- "&blevel you enchant."
- "&7&m-----------------------------"
run-button-action: true
scenario-web-cage:
material: "WEB"
amount: 1
durability: "0"
name: "&aWebcage{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bWhen you kill a player a sphere of"
- "&bcobwebs surrounds you."
- "&7&m-----------------------------"
run-button-action: true
scenario-web-limit:
material: "WEB"
amount: 1
durability: "0"
name: "&aWeb Limit{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bPlayers will be limited to having"
- "&b8 cobwebs in their inventory at one time."
- "&7&m-----------------------------"
run-button-action: true
scenario-infinite-enchant:
material: "ENCHANTMENT_TABLE"
amount: 1
durability: "0"
name: "&aInfinite Enchant{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bYou can infinitely enchant, no limitations"
- "&bYou will receive:"
- "&b * x64 Enchantment tables"
- "&b * x64 Anvil"
- "&b * x128 Bookshelf"
- "&band gain 30000 exp levels."
- "&7&m-----------------------------"
run-button-action: true
scenario-sword-less:
material: "WOOD_SWORD"
amount: 1
durability: "0"
name: "&aSwordless{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bYou can't craft swords."
- "&7&m-----------------------------"
run-button-action: true
scenario-tree-drops:
material: "GOLD_INGOT"
amount: 1
durability: "0"
name: "&aTreeDrops{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bGold has a 0.5% chance of dropping"
- "&bfrom a leaves"
- "&bDiamonds have a 0.1%"
- "&bFeathers have a chance of 10% dropping."
- "&7&m-----------------------------"
run-button-action: true
scenario-no-enchant:
material: "ENCHANTMENT_TABLE"
amount: 1
durability: "0"
name: "&aNoEnchant{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bYou can't use enchanting tables or anvils."
- "&7&m-----------------------------"
run-button-action: true
scenario-limitations:
material: "DIAMOND"
amount: 1
durability: "0"
name: "&aLimitations{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&b- Max of 16 diamonds can be mined."
- "&b- Max of 32 gold can be mined."
- "&b- Max of 64 iron can be mined."
- "&7&m-----------------------------"
run-button-action: true
scenario-extra-inventory:
material: "ENDER_CHEST"
amount: 1
durability: "0"
name: "&aBackbacks{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bAllows players to use /backpack"
- "&7&m-----------------------------"
run-button-action: true
scenario-triple-drops:
material: "COOKED_BEEF"
amount: 1
durability: "0"
name: "&aTriple Drops{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bWhen you kill animals/mobs you"
- "&breceive triple drops."
- "&7&m-----------------------------"
run-button-action: true
scenario-double-drops:
material: "COOKED_BEEF"
amount: 1
durability: "0"
name: "&aDouble Drops{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bWhen you kill animals/mobs you"
- "&breceive double drops."
- "&7&m-----------------------------"
run-button-action: true
scenario-double-health:
material: "GOLDEN_APPLE"
amount: 1
durability: "0"
name: "&aDouble Health{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bYou will be able to regenerate"
- "&bup to 20 hearts."
- "&7&m-----------------------------"
run-button-action: true
scenario-better-enchant:
material: "ENCHANTED_BOOK"
amount: 1
durability: "0"
name: "&aBetter Enchant{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bWhen you left-click enchant with a book"
- "&bthe enchant will be removed from the book."
- "&7&m-----------------------------"
run-button-action: true
scenario-double-or-nothing:
material: "EMERALD"
amount: 1
durability: "0"
name: "&aDouble or Nothing{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&b On mine of iron, diamond, or gold ore "
- "&byou have a 50% chance of 2 of the "
- "&bore dropping or no ores dropping."
- "&7&m-----------------------------"
run-button-action: true
scenario-bare-bones:
material: "BONE"
amount: 1
durability: "0"
name: "&aBarebones{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bEnchantment tables/Anvils can't be crafted or used,"
- "&bGolden apples can't be crafted either."
- "&bThe Nether is disabled."
- "&bPlayers drop 1 Diamond, 2 Golden apples."
- "&b32 Arrows and 2 String on death."
- "&7&m-----------------------------"
run-button-action: true
scenario-long-shots:
material: "ARROW"
amount: 1
durability: "0"
name: "&aLong Shots{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bIf you get a shot from more than 50 blocks, "
- "&byou get healed for 1 heart, and do 1.5x the damage."
- "&7&m-----------------------------"
run-button-action: true
scenario-golden-retriever:
material: "GOLDEN_APPLE"
amount: 1
durability: "0"
name: "&aGolden Retriever{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bPlayers drop 1 golden head on death."
- "&7&m-----------------------------"
run-button-action: true
scenario-gone-fishing:
material: "RAW_FISH"
amount: 1
durability: "0"
name: "&aGone Fishing{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bYou will get unbreaking 200 and "
- "&bluck of the sea 200 fishing rod along with 64 anvils."
- "&bPlayers will not be able to craft enchantment tables."
- "&7&m-----------------------------"
run-button-action: true
scenario-horse-less:
material: "DIAMOND_BARDING"
amount: 1
durability: "0"
name: "&aHorseless{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bYou can't tame horses"
- "&bYou can't tame donkeys."
- "&7&m-----------------------------"
run-button-action: true
scenario-soup:
material: "MUSHROOM_SOUP"
amount: 1
durability: "0"
name: "&aSoup{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bWhen you right click a soup you regain 3.5 hearts."
- "&7&m-----------------------------"
run-button-action: true
scenario-switcheroo:
material: "ENDER_PEARL"
amount: 1
durability: "0"
name: "&aSwitcheroo{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bEverytime you shoot a player, you switch positions"
- "&bwith them."
- "&7&m-----------------------------"
run-button-action: true
scenario-hastey-boys:
material: "IRON_PICKAXE"
amount: 1
durability: "0"
name: "&aHastey Boys{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bWhen you craft mining tools they"
- "&bwill be enchanted with efficiency III."
- "&7&m-----------------------------"
run-button-action: true
scenario-op-hastey-boys:
material: "DIAMOND_PICKAXE"
amount: 1
durability: "0"
name: "&aHastey Babies{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bWhen you craft mining tools they"
- "&bwill be enchanted with efficiency V."
- "&7&m-----------------------------"
run-button-action: true
scenario-hastey-boys-lite:
material: "GOLD_PICKAXE"
amount: 1
durability: "0"
name: "&aHastey Boys Lite{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bWhen you craft mining tools they"
- "&bwill be enchanted with efficiency I."
- "&7&m-----------------------------"
run-button-action: true
scenario-build-uhc:
material: "LAVA_BUCKET"
amount: 1
durability: "0"
name: "&aBuild UHC{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bAll the players will get a kit."
- "&7&m-----------------------------"
run-button-action: true
scenario-hypixel-heads:
material: "SKULL_ITEM"
amount: 1
durability: "3"
name: "&aHypixel Heads{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bWhen you right click a head you will "
- "&bget Regeneration III for 4 seconds "
- "&band Speed II for 20 seconds."
- "&7&m-----------------------------"
run-button-action: true
scenario-sky-high:
material: "WATER_BUCKET"
amount: 1
durability: "0"
name: "&aSkyhigh{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bIf your y coordinates are bellow set Sky High Limit"
- "&byou will take 1 heart down every 30 seconds."
- "&7&m-----------------------------"
run-button-action: true
scenario-flower-power:
material: "RED_ROSE"
amount: 1
durability: "0"
name: "&aFlower Power{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bEvery time you break a flower"
- "&bit will drop"
- "&ba random item in the game."
- "&7&m-----------------------------"
run-button-action: true
scenario-moles:
material: "PUMPKIN"
amount: 1
durability: "0"
name: "&aMoles{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bOne person on each team is chosen to be the Mole"
- "&bThe Moles are one team and can communicate with each"
- "&bother, trying to take out the other players"
- "&bThe normal players try to find out who the mole is on their"
- "&bteam and kill them."
- "&b "
- "&bThis scenario requires teams!"
- "&7&m-----------------------------"
run-button-action: true
scenario-tracker:
material: "COMPASS"
amount: 1
durability: "0"
name: "&aTracker{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bAt the start of the game you"
- "&bwill receive compass and you"
- "&bwill be able to track players."
- "&7&m-----------------------------"
run-button-action: true
scenario-anonymous:
material: "COMMAND"
amount: 1
durability: "0"
name: "&aAnonymous{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bAll players usernames"
- "&bwill be hidden"
- "&bso no one knows who they are."
- "&7&m-----------------------------"
run-button-action: true
scenario-superheors:
material: "FEATHER"
amount: 1
durability: "0"
name: "&aSuperheroes{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bEach player will gain"
- "&ba random special ability"
- "&bincludes speed, strength, resistance,"
- "&bjump boost, extra hearts"
- "&bFall damage is disabled."
- "&7&m-----------------------------"
run-button-action: true
scenario-dnd:
material: "TNT"
amount: 1
durability: "0"
name: "&aDo Not Disturb (DND){scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bEach time a player enters"
- "&ba fight they will be"
- "&brestricted to just fighting that player"
- "&bonce they leave combat"
- "&bthey may fight others."
- "&7&m-----------------------------"
run-button-action: true
scenario-lafs:
material: "YELLOW_FLOWER"
amount: 1
durability: "0"
name: "&aLove at First Sight (LAFS){scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bTeams will be created based"
- "&bon the players clicking each other in the game"
- "&bto team a player needs to right click"
- "&bon someone while playing"
- "&bmax team sizes apply."
- "&7&m-----------------------------"
run-button-action: true
scenario-veinminer:
material: "DIAMOND_PICKAXE"
amount: 1
durability: "0"
name: "&aVein Miner{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bWhen players mine blocks"
- "&bany of the same type will break"
- "&bin a chain reaction if they are crouched."
- "&7&m-----------------------------"
run-button-action: true
scenario-woodlife:
material: "WOOD"
amount: 1
durability: "0"
name: "&aWood Life{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bWhen players mine coal ore"
- "&bit will not give them anything."
- "&7&m-----------------------------"
run-button-action: true
scenario-coronavirus:
material: "POTION"
amount: 1
durability: "0"
name: "&aCoronavirus{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bEvery 5 minutes"
- "&ba random player receives the"
- "&bnausea and poison effect for between 5-60 seconds."
- "&7&m-----------------------------"
run-button-action: true
scenario-limitedp4:
material: "ANVIL"
amount: 1
durability: "0"
name: "&aLimited P4{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bPlayers will only be able"
- "&bto enchant one item"
- "&bwith protection 4."
- "&7&m-----------------------------"
run-button-action: true
scenario-nineslot:
material: "WOOD_BUTTON"
amount: 1
durability: "0"
name: "&aNine Slots{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bOnly nine slots of the players"
- "&binventories are usable."
- "&7&m-----------------------------"
run-button-action: true
scenario-criple:
material: "FEATHER"
amount: 1
durability: "0"
name: "&aCripple{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bIf a player takes fall damage"
- "&bthey receive slowness for 30 seconds"
- "&7&m-----------------------------"
run-button-action: true
scenario-everyrose:
material: "GOLD_CHESTPLATE"
amount: 1
durability: "0"
name: "&aEvery Rose{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bEach player will receive"
- "&ba golden chestplate with thorns 3"
- "&bat the start of the game."
- "&7&m-----------------------------"
run-button-action: true
scenario-lightsout:
material: "TORCH"
amount: 1
durability: "0"
name: "&aLights Out{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bPlayers can not place"
- "&btorches during the game."
- "&7&m-----------------------------"
run-button-action: true
scenario-pyro:
material: "BLAZE_POWDER"
amount: 1
durability: "0"
name: "&aPyro{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bPlayers will start the game"
- "&bwith a flame 1 and"
- "&bfire aspect 1 book."
- "&7&m-----------------------------"
run-button-action: true
scenario-exposure:
material: "ENCHANTMENT_TABLE"
amount: 1
durability: "0"
name: "&aExposure{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bWhen a player crafts an"
- "&benchantment table they will be"
- "&bteleported to the surface and given"
- "&bmining fatigue for 1 minute."
- "&7&m-----------------------------"
run-button-action: true
scenario-zombies:
material: "ROTTEN_FLESH"
amount: 1
durability: "0"
name: "&aZombies{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bWhen a player dies a"
- "&bzombie will be spawned on"
- "&btheir death location."
- "&7&m-----------------------------"
run-button-action: true
scenario-betazombies:
material: "FEATHER"
amount: 1
durability: "0"
name: "&aBeta Zombies{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bZombies when killed"
- "&bwill drop feathers."
- "&7&m-----------------------------"
run-button-action: true
scenario-bookception:
material: "ENCHANTED_BOOK"
amount: 1
durability: "0"
name: "&aBookception{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bWhen a player dies a"
- "&brandom enchant book"
- "&bwill spawn at their death location."
- "&7&m-----------------------------"
run-button-action: true
scenario-baldchicken:
material: "ARROW"
amount: 1
durability: "0"
name: "&aBald Chicken{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bChicken's drop no feathers"
- "&band skeletons drop"
- "&b3-5 arrows."
- "&7&m-----------------------------"
run-button-action: true
scenario-birds:
material: "FIREWORK"
amount: 1
durability: "0"
name: "&aBirds{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bAll players can fly!."
- "&7&m-----------------------------"
run-button-action: true
scenario-puppypower:
material: "BONE"
amount: 1
durability: "0"
name: "&aPuppy Power{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bAll players will get"
- "&b64 bones, 64 rotten flesh, and 64 wolf spawn eggs."
- "&7&m-----------------------------"
run-button-action: true
scenario-bleedingsweets:
material: "DIAMOND"
amount: 1
durability: "0"
name: "&aBleeding Sweets{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bWhen a player dies they"
- "&bdrop 1 diamond, 5 gold,"
- "&b16 arrows and 1 string."
- "&7&m-----------------------------"
run-button-action: true
scenario-nodiamondarmor:
material: "DIAMOND_CHESTPLATE"
amount: 1
durability: "0"
name: "&aNo Diamond Armor{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bPlayer's can not craft"
- "&bdiamond armor."
- "&7&m-----------------------------"
run-button-action: true
scenario-carrotcombo:
material: "GOLDEN_CARROT"
amount: 1
durability: "0"
name: "&aCarrot Combo{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bWhen player's craft swords"
- "&bthey will receive a carrot with an enchantment"
- "&bWood Sword = Sharpness 2 Carrot."
- "&bGold Sword = Sharpness 2 Carrot"
- "&bStone Sword = Sharpness 3 Carrot"
- "&bIron Sword = Sharpness 5 Carrot"
- "&bDiamond Sword = Sharpness 6 Carrot"
- "&7&m-----------------------------"
run-button-action: true
scenario-bombers:
material: "FLINT_AND_STEEL"
amount: 1
durability: "0"
name: "&aBombers{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bEveryone starts with unbreakable flint and steel"
- "&band most animals and monsters drop TNT."
- "&7&m-----------------------------"
run-button-action: true
scenario-catseyes:
material: "SPIDER_EYE"
amount: 1
durability: "0"
name: "&aCats Eyes{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bEveryone starts with night vision."
- "&7&m-----------------------------"
run-button-action: true
scenario-luckyroulette:
material: "GOLD_NUGGET"
amount: 1
durability: "0"
name: "&aLucky Roulette{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bEvery 2 minutes"
- "&bplayers are given a random item."
- "&7&m-----------------------------"
run-button-action: true
scenario-randomizer:
material: "COMMAND"
amount: 1
durability: "0"
name: "&aRandomizer{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bEach block will drop a random item"
- "&bor material based upon the config settings."
- "&7&m-----------------------------"
run-button-action: true
scenario-bats:
material: "COAL_BLOCK"
amount: 1
durability: "0"
name: "&aBats{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bWhen a player kills a bat"
- "&bthere's a 95% chance of dropping a Golden Apple"
- "&band a 5% chance of killing the player."
- "&7&m-----------------------------"
run-button-action: true
scenario-redvsblue:
material: "WOOL"
amount: 1
durability: "0"
name: "&aRed vs Blue{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bTwo teams (red, blue)"
- "&bwill be randomly selected on game start."
- "&7&m-----------------------------"
run-button-action: true
scenario-benchblitz:
material: "WORKBENCH"
amount: 1
durability: "0"
name: "&aBench Blitz{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bAt the start of the game"
- "&bplayers will get 1 crafting table"
- "&bthey will not be able to create more."
- "&7&m-----------------------------"
run-button-action: true
scenario-disableshields:
material: "SHIELD"
amount: 1
durability: "0"
name: "&aDisable Shields{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&b&c(1.9+ Only)"
- "&bPlayers will not be able"
- "&bto use shields."
- "&bShields will be removed from inventories on use."
- "&7&m-----------------------------"
run-button-action: true
scenario-disableoffhand:
material: "TIPPED_ARROW"
amount: 1
durability: "0"
name: "&aDisable Offhand{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&b&c(1.9+ Only)"
- "&bPlayers will not be able"
- "&bto use their offhand."
- "&7&m-----------------------------"
run-button-action: true
scenario-grass-explosion:
material: "GRASS"
amount: 1
durability: "0"
name: "&aGrass Explosion{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bWhen players walk on grass"
- "&bit will have a 25% chance to explode."
- "&bNOTE: Will start immediately upon scatter."
- "&7&m-----------------------------"
run-button-action: true
scenario-raining-tnt:
material: "TNT"
amount: 1
durability: "0"
name: "&aRaining TNT{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bEvery minute TNT will"
- "&brain down on 2 unlucky players."
- "&bStarts two minutes into the game."
- "&7&m-----------------------------"
run-button-action: true
scenario-meetup:
material: "BEACON"
amount: 1
durability: "0"
name: "&aMeetup{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bAt a set time (/config admin)"
- "&bplayers will no longer be able to mine"
- "&bores and will be forced to the surface (if under Y 35)."
- "&7&m-----------------------------"
run-button-action: true
scenario-enable-natural-regen:
material: "GOLDEN_APPLE"
amount: 1
durability: "0"
name: "&aEnable Natural Regeneration{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bNatural health regeneration is enabled via Spigot gamerules."
- "&7&m-----------------------------"
run-button-action: true
scenario-eclipse-protocol:
material: "ENDER_EYE"
amount: 1
durability: "0"
name: "&aEclipse Protocol{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bAt the start of the game"
- "&bplayers receive Night Vision,"
- "&bSaturation, and Resistance"
- "&bfor 13 minutes."
- "&7&m-----------------------------"
run-button-action: true
scenario-noodlejump:
material: "POTION"
amount: 1
durability: "0"
name: "&aNoodle Jump{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bAt the start of the game"
- "&bplayers will receive permanent"
- "&bjump boost."
- "&7&m-----------------------------"
run-button-action: true
previous-page:
slot: 1
material: CARPET
amount: 1
durability: 4
name: "{page-name}"
lore: ["{page-lore}"]
run-button-action: true
next-page:
slot: 9
material: CARPET
amount: 1
durability: 4
name: "{page-name}"
lore: ["{page-lore}"]
run-button-action: true
enabled-scenarios:
name: "enabled-scenarios"
menu-title: "&a&lScenarios... &7- [{page}/{pages}]"
menu-size: 54
refresh-ticks: 0
permission:
enabled: false
node: ""
denied-message: "&cYou do not have permission to open this menu."
pagination:
previous-slot: 1
next-slot: 9
content-slots: [10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54]
fill-menu:
enabled: false
item:
name: " "
material: STAINED_GLASS_PANE
amount: 1
durability: 15
lore: []
items:
scenario:
material: "{scenario-material}"
amount: 1
durability: "{runtime-durability}"
name: "{scenario-display-name}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "{scenario-description}"
- "&7&m-----------------------------"
run-button-action: true
scenario-random:
material: "COMMAND"
amount: 1
durability: "0"
name: "&aRandom Scenarios{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bEnabling this will cause random"
- "&bscenarios to be enabled!"
- "&bDisable all scenarios with /scenarios off"
- "&7&m-----------------------------"
run-button-action: true
scenario-timber:
material: "LOG_2"
amount: 1
durability: "0"
name: "&aTimber{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bWhen you break one log"
- "&bthe whole tree will drop down."
- "&7&m-----------------------------"
run-button-action: true
scenario-cut-clean:
material: "IRON_INGOT"
amount: 1
durability: "0"
name: "&aCutClean{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bAll ores and drops are pre smelted"
- "&7&m-----------------------------"
run-button-action: true
scenario-no-clean:
material: "DIAMOND_SWORD"
amount: 1
durability: "0"
name: "&aNoClean{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bWhen you kill someone"
- "&byou will become undamaged for"
- "&b20 seconds."
- "&7&m-----------------------------"
run-button-action: true
scenario-time-bomb:
material: "TNT"
amount: 1
durability: "0"
name: "&aTimebomb{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bWhen you kill someone"
- "&btheir loot will be put in a chest"
- "&bwhich will explode after 30 seconds."
- "&7&m-----------------------------"
run-button-action: true
scenario-chest:
material: "CHEST"
amount: 1
durability: "0"
name: "&aChest{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bWhen you kill someone"
- "&btheir loot will be put in a chest"
- "&bit will not explode."
- "&7&m-----------------------------"
run-button-action: true
scenario-safe-loot:
material: "APPLE"
amount: 1
durability: "0"
name: "&aSafe Loot{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bWhen you kill someone, if TimeBomb is active,"
- "&bonly the killer will have"
- "&baccess to spawned chest."
- "&7&m-----------------------------"
run-button-action: true
scenario-triple-ores:
material: "REDSTONE_ORE"
amount: 1
durability: "0"
name: "&aTriple Ores{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bWhen you mine ores you receive"
- "&b3x more of the ore."
- "&7&m-----------------------------"
run-button-action: true
scenario-double-ores:
material: "REDSTONE_ORE"
amount: 1
durability: "0"
name: "&aDouble Ores{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bWhen you mine ores you receive"
- "&b2x more of the ore."
- "&7&m-----------------------------"
run-button-action: true
scenario-blood-diamonds:
material: "DIAMOND"
amount: 1
durability: "0"
name: "&aBlood Diamonds{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bWhen you mine diamond"
- "&byou will lose half a heart."
- "&7&m-----------------------------"
run-button-action: true
scenario-blood-gold:
material: "GOLD_INGOT"
amount: 1
durability: "0"
name: "&aBlood Gold{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bWhen you mine gold"
- "&byou will lose half a heart."
- "&7&m-----------------------------"
run-button-action: true
scenario-diamond-less:
material: "DIAMOND_ORE"
amount: 1
durability: "0"
name: "&aDiamondless{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bYou won't be able to mine diamond"
- "&bore but you will receive one diamond"
- "&bwhen you kill a player."
- "&7&m-----------------------------"
run-button-action: true
scenario-gold-less:
material: "GOLD_ORE"
amount: 1
durability: "0"
name: "&aGoldless{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bYou won't be able to mine gold ore"
- "&bbut you will receive one gold"
- "&bwhen you kill a player."
- "&7&m-----------------------------"
run-button-action: true
scenario-no-fall-damage:
material: "FEATHER"
amount: 1
durability: "0"
name: "&aNo Fall{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bYou won't take fall damage."
- "&7&m-----------------------------"
run-button-action: true
scenario-fire-less:
material: "FLINT_AND_STEEL"
amount: 1
durability: "0"
name: "&aFireless{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bYou won't take fire damage at all."
- "&7&m-----------------------------"
run-button-action: true
scenario-lucky-leaves:
material: "LEAVES"
amount: 1
durability: "0"
name: "&aLucky Leaves{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bThere is 0.5% that golden apple will"
- "&bdrop from a tree."
- "&7&m-----------------------------"
run-button-action: true
scenario-rod-less:
material: "FISHING_ROD"
amount: 1
durability: "0"
name: "&aRodless{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bYou won't be able to use fishing rods."
- "&7&m-----------------------------"
run-button-action: true
scenario-bow-less:
material: "BOW"
amount: 1
durability: "0"
name: "&aBowless{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bYou won't be able to use bows."
- "&7&m-----------------------------"
run-button-action: true
scenario-back-packs:
material: "CHEST"
amount: 1
durability: "0"
name: "&aTeam Inventory{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bOpen your team inventory by typing"
- "&b/teaminventory."
- "&7&m-----------------------------"
run-button-action: true
scenario-triple-exp:
material: "EXP_BOTTLE"
amount: 1
durability: "0"
name: "&aTripleExp{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bMining ores will gain you 3x more exp."
- "&7&m-----------------------------"
run-button-action: true
scenario-double-exp:
material: "EXP_BOTTLE"
amount: 1
durability: "0"
name: "&aDoubleExp{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bMining ores will gain you 2x more exp."
- "&7&m-----------------------------"
run-button-action: true
scenario-limited-enchants:
material: "ENCHANTED_BOOK"
amount: 1
durability: "0"
name: "&aLimited Enchants{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bYou cannot craft enchantment tables"
- "&bThere are unbreakable enchantment"
- "&btables at 0,0 and in each quadrants."
- "&7&m-----------------------------"
run-button-action: true
scenario-iron-less:
material: "IRON_ORE"
amount: 1
durability: "0"
name: "&aIronless{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bYou cannot mine iron"
- "&bYou cannot blast mine iron"
- "&bEverytime you kill someone they"
- "&bdrop 8 iron ingots."
- "&7&m-----------------------------"
run-button-action: true
scenario-broadcaster:
material: "REDSTONE"
amount: 1
durability: "0"
name: "&aBroadcaster{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bWhen you mine gold or diamonds"
- "&bthere is 15% of chance that"
- "&byour location will be broadcasted to the server."
- "&7&m-----------------------------"
run-button-action: true
scenario-blood-enchants:
material: "ENCHANTMENT_TABLE"
amount: 1
durability: "0"
name: "&aBlood Enchants{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bYou lose half a heart for every"
- "&blevel you enchant."
- "&7&m-----------------------------"
run-button-action: true
scenario-web-cage:
material: "WEB"
amount: 1
durability: "0"
name: "&aWebcage{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bWhen you kill a player a sphere of"
- "&bcobwebs surrounds you."
- "&7&m-----------------------------"
run-button-action: true
scenario-web-limit:
material: "WEB"
amount: 1
durability: "0"
name: "&aWeb Limit{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bPlayers will be limited to having"
- "&b8 cobwebs in their inventory at one time."
- "&7&m-----------------------------"
run-button-action: true
scenario-infinite-enchant:
material: "ENCHANTMENT_TABLE"
amount: 1
durability: "0"
name: "&aInfinite Enchant{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bYou can infinitely enchant, no limitations"
- "&bYou will receive:"
- "&b * x64 Enchantment tables"
- "&b * x64 Anvil"
- "&b * x128 Bookshelf"
- "&band gain 30000 exp levels."
- "&7&m-----------------------------"
run-button-action: true
scenario-sword-less:
material: "WOOD_SWORD"
amount: 1
durability: "0"
name: "&aSwordless{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bYou can't craft swords."
- "&7&m-----------------------------"
run-button-action: true
scenario-tree-drops:
material: "GOLD_INGOT"
amount: 1
durability: "0"
name: "&aTreeDrops{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bGold has a 0.5% chance of dropping"
- "&bfrom a leaves"
- "&bDiamonds have a 0.1%"
- "&bFeathers have a chance of 10% dropping."
- "&7&m-----------------------------"
run-button-action: true
scenario-no-enchant:
material: "ENCHANTMENT_TABLE"
amount: 1
durability: "0"
name: "&aNoEnchant{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bYou can't use enchanting tables or anvils."
- "&7&m-----------------------------"
run-button-action: true
scenario-limitations:
material: "DIAMOND"
amount: 1
durability: "0"
name: "&aLimitations{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&b- Max of 16 diamonds can be mined."
- "&b- Max of 32 gold can be mined."
- "&b- Max of 64 iron can be mined."
- "&7&m-----------------------------"
run-button-action: true
scenario-extra-inventory:
material: "ENDER_CHEST"
amount: 1
durability: "0"
name: "&aBackbacks{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bAllows players to use /backpack"
- "&7&m-----------------------------"
run-button-action: true
scenario-triple-drops:
material: "COOKED_BEEF"
amount: 1
durability: "0"
name: "&aTriple Drops{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bWhen you kill animals/mobs you"
- "&breceive triple drops."
- "&7&m-----------------------------"
run-button-action: true
scenario-double-drops:
material: "COOKED_BEEF"
amount: 1
durability: "0"
name: "&aDouble Drops{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bWhen you kill animals/mobs you"
- "&breceive double drops."
- "&7&m-----------------------------"
run-button-action: true
scenario-double-health:
material: "GOLDEN_APPLE"
amount: 1
durability: "0"
name: "&aDouble Health{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bYou will be able to regenerate"
- "&bup to 20 hearts."
- "&7&m-----------------------------"
run-button-action: true
scenario-better-enchant:
material: "ENCHANTED_BOOK"
amount: 1
durability: "0"
name: "&aBetter Enchant{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bWhen you left-click enchant with a book"
- "&bthe enchant will be removed from the book."
- "&7&m-----------------------------"
run-button-action: true
scenario-double-or-nothing:
material: "EMERALD"
amount: 1
durability: "0"
name: "&aDouble or Nothing{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&b On mine of iron, diamond, or gold ore "
- "&byou have a 50% chance of 2 of the "
- "&bore dropping or no ores dropping."
- "&7&m-----------------------------"
run-button-action: true
scenario-bare-bones:
material: "BONE"
amount: 1
durability: "0"
name: "&aBarebones{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bEnchantment tables/Anvils can't be crafted or used,"
- "&bGolden apples can't be crafted either."
- "&bThe Nether is disabled."
- "&bPlayers drop 1 Diamond, 2 Golden apples."
- "&b32 Arrows and 2 String on death."
- "&7&m-----------------------------"
run-button-action: true
scenario-long-shots:
material: "ARROW"
amount: 1
durability: "0"
name: "&aLong Shots{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bIf you get a shot from more than 50 blocks, "
- "&byou get healed for 1 heart, and do 1.5x the damage."
- "&7&m-----------------------------"
run-button-action: true
scenario-golden-retriever:
material: "GOLDEN_APPLE"
amount: 1
durability: "0"
name: "&aGolden Retriever{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bPlayers drop 1 golden head on death."
- "&7&m-----------------------------"
run-button-action: true
scenario-gone-fishing:
material: "RAW_FISH"
amount: 1
durability: "0"
name: "&aGone Fishing{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bYou will get unbreaking 200 and "
- "&bluck of the sea 200 fishing rod along with 64 anvils."
- "&bPlayers will not be able to craft enchantment tables."
- "&7&m-----------------------------"
run-button-action: true
scenario-horse-less:
material: "DIAMOND_BARDING"
amount: 1
durability: "0"
name: "&aHorseless{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bYou can't tame horses"
- "&bYou can't tame donkeys."
- "&7&m-----------------------------"
run-button-action: true
scenario-soup:
material: "MUSHROOM_SOUP"
amount: 1
durability: "0"
name: "&aSoup{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bWhen you right click a soup you regain 3.5 hearts."
- "&7&m-----------------------------"
run-button-action: true
scenario-switcheroo:
material: "ENDER_PEARL"
amount: 1
durability: "0"
name: "&aSwitcheroo{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bEverytime you shoot a player, you switch positions"
- "&bwith them."
- "&7&m-----------------------------"
run-button-action: true
scenario-hastey-boys:
material: "IRON_PICKAXE"
amount: 1
durability: "0"
name: "&aHastey Boys{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bWhen you craft mining tools they"
- "&bwill be enchanted with efficiency III."
- "&7&m-----------------------------"
run-button-action: true
scenario-op-hastey-boys:
material: "DIAMOND_PICKAXE"
amount: 1
durability: "0"
name: "&aHastey Babies{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bWhen you craft mining tools they"
- "&bwill be enchanted with efficiency V."
- "&7&m-----------------------------"
run-button-action: true
scenario-hastey-boys-lite:
material: "GOLD_PICKAXE"
amount: 1
durability: "0"
name: "&aHastey Boys Lite{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bWhen you craft mining tools they"
- "&bwill be enchanted with efficiency I."
- "&7&m-----------------------------"
run-button-action: true
scenario-build-uhc:
material: "LAVA_BUCKET"
amount: 1
durability: "0"
name: "&aBuild UHC{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bAll the players will get a kit."
- "&7&m-----------------------------"
run-button-action: true
scenario-hypixel-heads:
material: "SKULL_ITEM"
amount: 1
durability: "3"
name: "&aHypixel Heads{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bWhen you right click a head you will "
- "&bget Regeneration III for 4 seconds "
- "&band Speed II for 20 seconds."
- "&7&m-----------------------------"
run-button-action: true
scenario-sky-high:
material: "WATER_BUCKET"
amount: 1
durability: "0"
name: "&aSkyhigh{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bIf your y coordinates are bellow set Sky High Limit"
- "&byou will take 1 heart down every 30 seconds."
- "&7&m-----------------------------"
run-button-action: true
scenario-flower-power:
material: "RED_ROSE"
amount: 1
durability: "0"
name: "&aFlower Power{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bEvery time you break a flower"
- "&bit will drop"
- "&ba random item in the game."
- "&7&m-----------------------------"
run-button-action: true
scenario-moles:
material: "PUMPKIN"
amount: 1
durability: "0"
name: "&aMoles{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bOne person on each team is chosen to be the Mole"
- "&bThe Moles are one team and can communicate with each"
- "&bother, trying to take out the other players"
- "&bThe normal players try to find out who the mole is on their"
- "&bteam and kill them."
- "&b "
- "&bThis scenario requires teams!"
- "&7&m-----------------------------"
run-button-action: true
scenario-tracker:
material: "COMPASS"
amount: 1
durability: "0"
name: "&aTracker{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bAt the start of the game you"
- "&bwill receive compass and you"
- "&bwill be able to track players."
- "&7&m-----------------------------"
run-button-action: true
scenario-anonymous:
material: "COMMAND"
amount: 1
durability: "0"
name: "&aAnonymous{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bAll players usernames"
- "&bwill be hidden"
- "&bso no one knows who they are."
- "&7&m-----------------------------"
run-button-action: true
scenario-superheors:
material: "FEATHER"
amount: 1
durability: "0"
name: "&aSuperheroes{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bEach player will gain"
- "&ba random special ability"
- "&bincludes speed, strength, resistance,"
- "&bjump boost, extra hearts"
- "&bFall damage is disabled."
- "&7&m-----------------------------"
run-button-action: true
scenario-dnd:
material: "TNT"
amount: 1
durability: "0"
name: "&aDo Not Disturb (DND){scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bEach time a player enters"
- "&ba fight they will be"
- "&brestricted to just fighting that player"
- "&bonce they leave combat"
- "&bthey may fight others."
- "&7&m-----------------------------"
run-button-action: true
scenario-lafs:
material: "YELLOW_FLOWER"
amount: 1
durability: "0"
name: "&aLove at First Sight (LAFS){scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bTeams will be created based"
- "&bon the players clicking each other in the game"
- "&bto team a player needs to right click"
- "&bon someone while playing"
- "&bmax team sizes apply."
- "&7&m-----------------------------"
run-button-action: true
scenario-veinminer:
material: "DIAMOND_PICKAXE"
amount: 1
durability: "0"
name: "&aVein Miner{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bWhen players mine blocks"
- "&bany of the same type will break"
- "&bin a chain reaction if they are crouched."
- "&7&m-----------------------------"
run-button-action: true
scenario-woodlife:
material: "WOOD"
amount: 1
durability: "0"
name: "&aWood Life{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bWhen players mine coal ore"
- "&bit will not give them anything."
- "&7&m-----------------------------"
run-button-action: true
scenario-coronavirus:
material: "POTION"
amount: 1
durability: "0"
name: "&aCoronavirus{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bEvery 5 minutes"
- "&ba random player receives the"
- "&bnausea and poison effect for between 5-60 seconds."
- "&7&m-----------------------------"
run-button-action: true
scenario-limitedp4:
material: "ANVIL"
amount: 1
durability: "0"
name: "&aLimited P4{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bPlayers will only be able"
- "&bto enchant one item"
- "&bwith protection 4."
- "&7&m-----------------------------"
run-button-action: true
scenario-nineslot:
material: "WOOD_BUTTON"
amount: 1
durability: "0"
name: "&aNine Slots{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bOnly nine slots of the players"
- "&binventories are usable."
- "&7&m-----------------------------"
run-button-action: true
scenario-criple:
material: "FEATHER"
amount: 1
durability: "0"
name: "&aCripple{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bIf a player takes fall damage"
- "&bthey receive slowness for 30 seconds"
- "&7&m-----------------------------"
run-button-action: true
scenario-everyrose:
material: "GOLD_CHESTPLATE"
amount: 1
durability: "0"
name: "&aEvery Rose{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bEach player will receive"
- "&ba golden chestplate with thorns 3"
- "&bat the start of the game."
- "&7&m-----------------------------"
run-button-action: true
scenario-lightsout:
material: "TORCH"
amount: 1
durability: "0"
name: "&aLights Out{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bPlayers can not place"
- "&btorches during the game."
- "&7&m-----------------------------"
run-button-action: true
scenario-pyro:
material: "BLAZE_POWDER"
amount: 1
durability: "0"
name: "&aPyro{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bPlayers will start the game"
- "&bwith a flame 1 and"
- "&bfire aspect 1 book."
- "&7&m-----------------------------"
run-button-action: true
scenario-exposure:
material: "ENCHANTMENT_TABLE"
amount: 1
durability: "0"
name: "&aExposure{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bWhen a player crafts an"
- "&benchantment table they will be"
- "&bteleported to the surface and given"
- "&bmining fatigue for 1 minute."
- "&7&m-----------------------------"
run-button-action: true
scenario-zombies:
material: "ROTTEN_FLESH"
amount: 1
durability: "0"
name: "&aZombies{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bWhen a player dies a"
- "&bzombie will be spawned on"
- "&btheir death location."
- "&7&m-----------------------------"
run-button-action: true
scenario-betazombies:
material: "FEATHER"
amount: 1
durability: "0"
name: "&aBeta Zombies{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bZombies when killed"
- "&bwill drop feathers."
- "&7&m-----------------------------"
run-button-action: true
scenario-bookception:
material: "ENCHANTED_BOOK"
amount: 1
durability: "0"
name: "&aBookception{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bWhen a player dies a"
- "&brandom enchant book"
- "&bwill spawn at their death location."
- "&7&m-----------------------------"
run-button-action: true
scenario-baldchicken:
material: "ARROW"
amount: 1
durability: "0"
name: "&aBald Chicken{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bChicken's drop no feathers"
- "&band skeletons drop"
- "&b3-5 arrows."
- "&7&m-----------------------------"
run-button-action: true
scenario-birds:
material: "FIREWORK"
amount: 1
durability: "0"
name: "&aBirds{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bAll players can fly!."
- "&7&m-----------------------------"
run-button-action: true
scenario-puppypower:
material: "BONE"
amount: 1
durability: "0"
name: "&aPuppy Power{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bAll players will get"
- "&b64 bones, 64 rotten flesh, and 64 wolf spawn eggs."
- "&7&m-----------------------------"
run-button-action: true
scenario-bleedingsweets:
material: "DIAMOND"
amount: 1
durability: "0"
name: "&aBleeding Sweets{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bWhen a player dies they"
- "&bdrop 1 diamond, 5 gold,"
- "&b16 arrows and 1 string."
- "&7&m-----------------------------"
run-button-action: true
scenario-nodiamondarmor:
material: "DIAMOND_CHESTPLATE"
amount: 1
durability: "0"
name: "&aNo Diamond Armor{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bPlayer's can not craft"
- "&bdiamond armor."
- "&7&m-----------------------------"
run-button-action: true
scenario-carrotcombo:
material: "GOLDEN_CARROT"
amount: 1
durability: "0"
name: "&aCarrot Combo{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bWhen player's craft swords"
- "&bthey will receive a carrot with an enchantment"
- "&bWood Sword = Sharpness 2 Carrot."
- "&bGold Sword = Sharpness 2 Carrot"
- "&bStone Sword = Sharpness 3 Carrot"
- "&bIron Sword = Sharpness 5 Carrot"
- "&bDiamond Sword = Sharpness 6 Carrot"
- "&7&m-----------------------------"
run-button-action: true
scenario-bombers:
material: "FLINT_AND_STEEL"
amount: 1
durability: "0"
name: "&aBombers{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bEveryone starts with unbreakable flint and steel"
- "&band most animals and monsters drop TNT."
- "&7&m-----------------------------"
run-button-action: true
scenario-catseyes:
material: "SPIDER_EYE"
amount: 1
durability: "0"
name: "&aCats Eyes{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bEveryone starts with night vision."
- "&7&m-----------------------------"
run-button-action: true
scenario-luckyroulette:
material: "GOLD_NUGGET"
amount: 1
durability: "0"
name: "&aLucky Roulette{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bEvery 2 minutes"
- "&bplayers are given a random item."
- "&7&m-----------------------------"
run-button-action: true
scenario-randomizer:
material: "COMMAND"
amount: 1
durability: "0"
name: "&aRandomizer{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bEach block will drop a random item"
- "&bor material based upon the config settings."
- "&7&m-----------------------------"
run-button-action: true
scenario-bats:
material: "COAL_BLOCK"
amount: 1
durability: "0"
name: "&aBats{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bWhen a player kills a bat"
- "&bthere's a 95% chance of dropping a Golden Apple"
- "&band a 5% chance of killing the player."
- "&7&m-----------------------------"
run-button-action: true
scenario-redvsblue:
material: "WOOL"
amount: 1
durability: "0"
name: "&aRed vs Blue{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bTwo teams (red, blue)"
- "&bwill be randomly selected on game start."
- "&7&m-----------------------------"
run-button-action: true
scenario-benchblitz:
material: "WORKBENCH"
amount: 1
durability: "0"
name: "&aBench Blitz{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bAt the start of the game"
- "&bplayers will get 1 crafting table"
- "&bthey will not be able to create more."
- "&7&m-----------------------------"
run-button-action: true
scenario-disableshields:
material: "SHIELD"
amount: 1
durability: "0"
name: "&aDisable Shields{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&b&c(1.9+ Only)"
- "&bPlayers will not be able"
- "&bto use shields."
- "&bShields will be removed from inventories on use."
- "&7&m-----------------------------"
run-button-action: true
scenario-disableoffhand:
material: "TIPPED_ARROW"
amount: 1
durability: "0"
name: "&aDisable Offhand{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&b&c(1.9+ Only)"
- "&bPlayers will not be able"
- "&bto use their offhand."
- "&7&m-----------------------------"
run-button-action: true
scenario-grass-explosion:
material: "GRASS"
amount: 1
durability: "0"
name: "&aGrass Explosion{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bWhen players walk on grass"
- "&bit will have a 25% chance to explode."
- "&bNOTE: Will start immediately upon scatter."
- "&7&m-----------------------------"
run-button-action: true
scenario-raining-tnt:
material: "TNT"
amount: 1
durability: "0"
name: "&aRaining TNT{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bEvery minute TNT will"
- "&brain down on 2 unlucky players."
- "&bStarts two minutes into the game."
- "&7&m-----------------------------"
run-button-action: true
scenario-meetup:
material: "BEACON"
amount: 1
durability: "0"
name: "&aMeetup{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bAt a set time (/config admin)"
- "&bplayers will no longer be able to mine"
- "&bores and will be forced to the surface (if under Y 35)."
- "&7&m-----------------------------"
run-button-action: true
scenario-enable-natural-regen:
material: "GOLDEN_APPLE"
amount: 1
durability: "0"
name: "&aEnable Natural Regeneration{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bNatural health regeneration is enabled via Spigot gamerules."
- "&7&m-----------------------------"
run-button-action: true
scenario-eclipse-protocol:
material: "ENDER_EYE"
amount: 1
durability: "0"
name: "&aEclipse Protocol{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bAt the start of the game"
- "&bplayers receive Night Vision,"
- "&bSaturation, and Resistance"
- "&bfor 13 minutes."
- "&7&m-----------------------------"
run-button-action: true
scenario-noodlejump:
material: "POTION"
amount: 1
durability: "0"
name: "&aNoodle Jump{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eAvailability&7: {scenario-availability}"
- "&7&m-----------------------------"
- "&bAt the start of the game"
- "&bplayers will receive permanent"
- "&bjump boost."
- "&7&m-----------------------------"
run-button-action: true
previous-page:
slot: 1
material: CARPET
amount: 1
durability: 4
name: "{page-name}"
lore: ["{page-lore}"]
run-button-action: true
next-page:
slot: 9
material: CARPET
amount: 1
durability: 4
name: "{page-name}"
lore: ["{page-lore}"]
run-button-action: true
map-management:
name: "map-management"
menu-title: "&aMap Management Menu"
menu-size: 27
refresh-ticks: 0
permission:
enabled: false
node: ""
denied-message: "&cYou do not have permission to open this menu."
fill-menu:
enabled: false
item:
name: " "
material: STAINED_GLASS_PANE
amount: 1
durability: 15
lore: []
items:
regenerate-map:
slot: 11
material: TNT
amount: 1
durability: 0
name: "&aRegenerate Map"
lore:
- ""
- "&cThis will DELETE the current map"
- "&cand start generating a new one."
- ""
- "&7Generation may take between &a15-20 &7minutes."
- ""
- "&eSettings"
- "&7Custom Seed: &a{custom-seed}"
- "&7World Seed: &a{world-seed}"
- ""
- "&e&lCLICK TO CONFIRM"
- ""
state: "{map-generation-state}"
states:
loading:
material: REDSTONE_BLOCK
name: "&9LOADING..."
lore:
- ""
- "&cPlease wait..."
- ""
generating:
material: REDSTONE_BLOCK
name: "&aStop Generation"
lore:
- ""
- "&cThis will STOP the generation"
- "&ctask of the world."
- ""
- "&e&lCLICK TO CONFIRM"
- ""
run-button-action: true
set-seed:
slot: 13
material: NAME_TAG
amount: 1
durability: 0
name: "&aSet Custom Seed"
lore:
- ""
- "&7Set a custom seed"
- "&7To have it random, set to &e'none'"
- "&cIf just changed, regeneration required!"
- ""
- "&7Currently Set: &e{world-seed}"
- ""
- "&eClick to set seed"
- ""
run-button-action: true
info:
slot: 15
material: BOOK
amount: 1
durability: 0
name: "&aWorld Information"
lore:
- ""
- "&7World Used: &e{map-used}"
- "&7Custom Seed: &e{custom-seed}"
- "&7World Seed: &e{world-seed}"
- ""
- "&7UHCWorldName: &e{uhc-world}"
- "&7UHCNetherWorldName: &e{uhc-nether-world}"
- "&7UHCPracticeWorldName: &e{practice-world}"
- "&7UHCLobbyWorldName: &e{lobby-world}"
- ""
run-button-action: true
stats:
name: "stats"
menu-title: "&aStats: {target}"
menu-size: 54
refresh-ticks: 0
permission:
enabled: false
node: ""
denied-message: "&cYou do not have permission to open this menu."
fill-menu:
enabled: false
item:
name: " "
material: STAINED_GLASS_PANE
amount: 1
durability: 15
lore: []
items:
stat:
material: "{stat-material}"
amount: 1
durability: 0
name: "{stat-name}&7: &f{stat-value}"
lore: []
run-button-action: true
stat-kills:
slot: 11
material: DIAMOND_SWORD
amount: 1
durability: 0
name: "&bKills&7: &f{stat-value}"
lore: []
run-button-action: true
stat-deaths:
slot: 12
material: SKULL_ITEM
amount: 1
durability: 0
name: "&bDeaths&7: &f{stat-value}"
lore: []
run-button-action: true
stat-games-played:
slot: 17
material: CHEST
amount: 1
durability: 0
name: "&bGames Played&7: &f{stat-value}"
lore: []
run-button-action: true
stat-wins:
slot: 16
material: NETHER_STAR
amount: 1
durability: 0
name: "&bWins&7: &f{stat-value}"
lore: []
run-button-action: true
stat-highest-kill-streak:
slot: 29
material: GLOWSTONE_DUST
amount: 1
durability: 0
name: "&bHighest KillStreak&7: &f{stat-value}"
lore: []
run-button-action: true
stat-points:
slot: 14
material: EMPTY_MAP
amount: 1
durability: 0
name: "&bPoints&7: &f{stat-value}"
lore: []
run-button-action: true
stat-golden-apples-eaten:
slot: 30
material: GOLDEN_APPLE
amount: 1
durability: 0
name: "&bGolden Apples Eaten&7: &f{stat-value}"
lore: []
run-button-action: true
stat-golden-heads-eaten:
slot: 34
material: GOLDEN_APPLE
amount: 1
durability: 0
name: "&bGolden Heads Eaten&7: &f{stat-value}"
lore: []
run-button-action: true
stat-bow-shots:
slot: 35
material: BOW
amount: 1
durability: 0
name: "&bBow Shots&7: &f{stat-value}"
lore: []
run-button-action: true
ores:
slot: 32
material: DIAMOND_PICKAXE
amount: 1
durability: 0
name: "&9Blocks Mined"
lore:
- "&7&m------------------------"
- "&bDiamonds&7: &3{diamonds-mined}"
- "&6Gold&7: &3{gold-mined}"
- "&fIron&7: &3{iron-mined}"
- "&aEmeralds&7: {emeralds-mined}"
- "&7Coal&7: &3{coal-mined}"
- "&cRedstone&7: &3{redstone-mined}"
- "&9Lapis&7: &3{lapis-mined}"
- "&fQuartz&7: &3{quartz-mined}"
- "&eSpawners&7: &3{spawners-mined}"
- "&7&m------------------------"
run-button-action: true
leaderboards:
slot: 50
material: INK_SACK
amount: 1
durability: 1
name: "&bView Leaderboards"
lore:
- "&7Click to view!"
run-button-action: true
worlds:
name: "worlds"
menu-title: "&a&lUHC Locations"
menu-size: 27
refresh-ticks: 0
permission:
enabled: false
node: ""
denied-message: "&cYou do not have permission to open this menu."
fill-menu:
enabled: false
item:
name: " "
material: STAINED_GLASS_PANE
amount: 1
durability: 15
lore: []
items:
world:
material: "{world-material}"
amount: 1
durability: 0
name: "{world-item-name}"
lore:
- "&7&m----------------------------"
- "&eName&7: &f{world}"
- "&eLocation&7: &f{world-location}"
- "&7&m----------------------------"
run-button-action: true
world-uhc:
slot: 11
material: GOLDEN_APPLE
amount: 1
durability: 0
name: "&f» &a&lUHC World &f«"
lore:
- "&7&m----------------------------"
- "&eName&7: &f{world}"
- "&eLocation&7: &f{world-location}"
- "&7&m----------------------------"
run-button-action: true
world-nether:
slot: 13
material: NETHER_FENCE
amount: 1
durability: 0
name: "&f» &a&lUHC Nether World &f«"
lore:
- "&7&m----------------------------"
- "&eName&7: &f{world}"
- "&eLocation&7: &f{world-location}"
- "&7&m----------------------------"
run-button-action: true
world-lobby:
slot: 15
material: GOLDEN_CARROT
amount: 1
durability: 0
name: "&f» &a&lLobby World &f«"
lore:
- "&7&m----------------------------"
- "&eName&7: &f{world}"
- "&eLocation&7: &f{world-location}"
- "&7&m----------------------------"
run-button-action: true
world-practice:
slot: 17
material: DIAMOND_SWORD
amount: 1
durability: 0
name: "&f» &a&lPractice World &f«"
lore:
- "&7&m----------------------------"
- "&eName&7: &f{world}"
- "&eLocation&7: &f{world-location}"
- "&7&m----------------------------"
run-button-action: true
team-invite:
name: "team-invite"
menu-title: "&aInvite Players to Team &7- [{page}/{pages}]"
menu-size: 54
refresh-ticks: 0
permission:
enabled: false
node: ""
denied-message: "&cYou do not have permission to open this menu."
pagination:
previous-slot: 1
next-slot: 9
# Slot 46 is reserved for the Back button.
content-slots: [10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 47, 48, 49, 50, 51, 52, 53, 54]
fill-menu:
enabled: false
item:
name: " "
material: STAINED_GLASS_PANE
amount: 1
durability: 15
lore: []
items:
player-invite:
material: PLAYER_HEAD
amount: 1
durability: 0
skull-owner: "{invitee}"
name: "&a{invitee}"
lore:
- ""
- "&eClick to invite to the team"
- ""
state: "{invitation-pending}"
states:
enabled:
material: PAPER
name: "&a{invitee}"
lore:
- ""
- "&6Invitation pending..."
- ""
run-button-action: true
back:
slot: 46
material: ARROW
amount: 1
durability: 0
name: "&aBack"
lore: []
run-button-action: true
previous-page:
slot: 1
material: CARPET
amount: 1
durability: 4
name: "{page-name}"
lore: ["{page-lore}"]
run-button-action: true
next-page:
slot: 9
material: CARPET
amount: 1
durability: 4
name: "{page-name}"
lore: ["{page-lore}"]
run-button-action: true
team:
name: "team"
menu-title: "&a&lTeam Management"
menu-size: 27
refresh-ticks: 0
permission:
enabled: false
node: ""
denied-message: "&cYou do not have permission to open this menu."
fill-menu:
enabled: false
item:
name: " "
material: STAINED_GLASS_PANE
amount: 1
durability: 15
lore: []
items:
create-or-leave:
slot: 11
material: EMERALD_BLOCK
amount: 1
durability: 0
name: "&aCreate Team"
lore:
- ""
- "&eClick to create a team"
- ""
state: "{team-action}"
states:
leave:
material: REDSTONE_BLOCK
name: "&aLeave Team"
lore:
- ""
- "&cClick to leave the team"
- ""
disband:
material: REDSTONE_BLOCK
name: "&aDisband Team"
lore:
- ""
- "&cClick to disband the team"
- ""
run-button-action: true
team-chat:
slot: 13
material: GREEN_DYE
amount: 1
durability: 0
name: "&aEnable Team Chat"
lore:
- ""
- "&eClick to enable team chat"
- ""
state: "{team-chat-state}"
states:
unavailable:
material: REDSTONE_BLOCK
name: "&aTeam Chat"
lore:
- ""
- "&cYou are not in a team."
- ""
enabled:
material: RED_DYE
name: "&aDisable Team Chat"
lore:
- ""
- "&cClick to disable team chat"
- ""
run-button-action: true
team-list:
slot: 15
material: BOOK
amount: 1
durability: 0
name: "&aTeam List"
lore:
- ""
- "&eClick to view the team list"
- ""
message:
enabled: false
text: ""
command:
enabled: true
execute: "team list"
action: ""
close-inventory: true
run-button-action: false
member-list:
slot: 17
material: PLAYER_HEAD
amount: 1
durability: 0
name: "&aTeam Members"
lore:
- ""
- "&eClick to view team members"
- ""
state: "{in-team}"
states:
disabled:
lore:
- ""
- "&cYou are not in a team"
- ""
run-button-action: true
team-sub:
name: "team-sub"
menu-title: "&aTeam Members &7({team-size}/{team-max})"
menu-size: 27
refresh-ticks: 0
permission:
enabled: false
node: ""
denied-message: "&cYou do not have permission to open this menu."
fill-menu:
enabled: false
item:
name: " "
material: STAINED_GLASS_PANE
amount: 1
durability: 15
lore: []
items:
player-head:
material: PLAYER_HEAD
amount: 1
durability: 0
skull-owner: "{member}"
name: "&a{member}"
lore:
- ""
- "&ePlayer Statistics"
- "&7Kills: &a{kills}"
- "&7Deaths: &a{deaths}"
- "&7Wins: &a{wins}"
- "&7Games Played: &a{games-played}"
- ""
- "{member-action-lore}"
run-button-action: true
invite:
slot: 27
material: EMERALD_BLOCK
amount: 1
durability: 0
name: "&aInvite Players"
lore:
- ""
- "&eClick to invite players to the team"
- ""
run-button-action: true
full-team:
slot: 27
material: REDSTONE_BLOCK
amount: 1
durability: 0
name: "&cTeam is Full"
lore:
- ""
- "&cYou cannot invite players now."
- ""
run-button-action: true
back:
slot: 19
material: ARROW
amount: 1
durability: 0
name: "&aBack"
lore: []
action: "{openmenu:team}"
run-button-action: false
config-vote:
name: "config-vote"
menu-title: "&aConfig votes &7- [{page}/{pages}]"
menu-size: 54
refresh-ticks: 0
permission:
enabled: false
node: ""
denied-message: "&cYou do not have permission to open this menu."
pagination:
previous-slot: 1
next-slot: 9
content-slots: [10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54]
fill-menu:
enabled: false
item:
name: " "
material: STAINED_GLASS_PANE
amount: 1
durability: 15
lore: []
items:
config-vote:
material: "{config-material}"
amount: "{config-item-amount}"
durability: "{config-item-durability}"
name: "{config-display-name}"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- "&eCurrent votes&7: &b{votes}"
- ""
- "{config-description}"
- ""
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
- "&7&m---------------------------------"
run-button-action: true
config-vote-nether:
material: "NETHERRACK"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}Nether"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- "&eCurrent votes&7: &b{votes}"
- ""
- "&bPrevents you from going"
- "&bto nether world."
- ""
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
- "&7&m---------------------------------"
run-button-action: true
config-vote-nether-time:
material: "OBSIDIAN"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}Nether Time"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- "&eCurrent votes&7: &b{votes}"
- ""
- "&bTime in minutes before"
- "&bthe nether world opens."
- ""
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
- "&7&m---------------------------------"
run-button-action: true
config-vote-nether-border:
material: "GHAST_TEAR"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}Nether Border Size"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- "&eCurrent votes&7: &b{votes}"
- ""
- "&bSize of the nether border"
- "&bDefault: 8x smaller then the overworld."
- ""
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
- "&7&m---------------------------------"
run-button-action: true
config-vote-final-heal:
material: "POTION"
amount: "{config-item-amount}"
durability: "16453"
name: "{config-name-color}Final Heal Duration"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- "&eCurrent votes&7: &b{votes}"
- ""
- "&bHow long in minutes until"
- "&bthe final heal is given?"
- ""
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
- "&7&m---------------------------------"
run-button-action: true
config-vote-pvp-time:
material: "GOLD_SWORD"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}PvP Period Duration"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- "&eCurrent votes&7: &b{votes}"
- ""
- "&bHow long in minutes until"
- "&bthe pvp grace period ends?"
- ""
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
- "&7&m---------------------------------"
run-button-action: true
config-vote-relog-time:
material: "EGG"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}Relog Time"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- "&eCurrent votes&7: &b{votes}"
- ""
- "&bHow long in minutes until players"
- "&bwill be disqualified after disconnecting?"
- ""
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
- "&7&m---------------------------------"
run-button-action: true
config-vote-border-size:
material: "GHAST_TEAR"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}Border Size"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- "&eCurrent votes&7: &b{votes}"
- ""
- "&bWhat should the border start at?"
- ""
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
- "&7&m---------------------------------"
run-button-action: true
config-vote-border-shrink-interval:
material: "PAPER"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}Border Shrink Interval"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- "&eCurrent votes&7: &b{votes}"
- ""
- "&bHow often in minutes should the border"
- "&bshrink to the set values?"
- ""
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
- "&7&m---------------------------------"
run-button-action: true
config-vote-border-shrink-until:
material: "GOLDEN_CARROT"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}Border Shrink Until"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- "&eCurrent votes&7: &b{votes}"
- ""
- "&bWhat should be the final border?"
- ""
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
- "&7&m---------------------------------"
run-button-action: true
config-vote-glass-border:
material: "STAINED_GLASS"
amount: "{config-item-amount}"
durability: "14"
name: "{config-name-color}Glass Border"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- "&eCurrent votes&7: &b{votes}"
- ""
- "&bVisual glass border above"
- "&bthe real bedrock border."
- ""
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
- "&7&m---------------------------------"
run-button-action: true
config-vote-bedrock-border:
material: "BEDROCK"
amount: "{config-item-amount}"
durability: "14"
name: "{config-name-color}Bedrock Border"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- "&eCurrent votes&7: &b{votes}"
- ""
- "&bSpawn a bedrock border."
- "&bNote: May not be the same height at all locations."
- ""
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
- "&7&m---------------------------------"
run-button-action: true
config-vote-mc-world-border:
material: "BARRIER"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}Minecraft World Border"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- "&eCurrent votes&7: &b{votes}"
- ""
- "&bEnables the default Minecraft"
- "&bborder effects."
- ""
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
- "&7&m---------------------------------"
run-button-action: true
config-vote-mc-world-border-movement-shrink:
material: "BARRIER"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}Smooth Border Shrink"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- "&eCurrent votes&7: &b{votes}"
- ""
- "&bWhen enabled, the Minecraft WorldBorder"
- "&bwill smoothly shrink over each interval."
- "&b&c(Will disable all other border handling)"
- ""
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
- "&7&m---------------------------------"
run-button-action: true
config-vote-border-damage:
material: "CACTUS"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}Border Damage"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- "&eCurrent votes&7: &b{votes}"
- ""
- "&bHarms 1/2 heart when a player"
- "&btouches the border."
- "&b&cWill not function with Minecraft border."
- ""
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
- "&7&m---------------------------------"
run-button-action: true
config-vote-first-shrink:
material: "COBBLE_WALL"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}First Shrink"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- "&eCurrent votes&7: &b{votes}"
- ""
- "&bHow long in minutes until"
- "&bthe first border shrink?"
- ""
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
- "&7&m---------------------------------"
run-button-action: true
config-vote-ender-pearl-damage:
material: "ENDER_PEARL"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}Enderpearl Damage"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- "&eCurrent votes&7: &b{votes}"
- ""
- "&bPrevents you from taking"
- "&benderpearl damage."
- ""
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
- "&7&m---------------------------------"
run-button-action: true
config-vote-apple-rate:
material: "APPLE"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}Apple Rates"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- "&eCurrent votes&7: &b{votes}"
- ""
- "&bHow much should apple rates be multiplied?"
- ""
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
- "&7&m---------------------------------"
run-button-action: true
config-vote-shears:
material: "SHEARS"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}Shears"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- "&eCurrent votes&7: &b{votes}"
- ""
- "&bAllows you to have a chance from getting"
- "&bapples by cutting leaves of trees."
- ""
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
- "&7&m---------------------------------"
run-button-action: true
config-vote-shears-rate:
material: "SHEARS"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}Shears Rate"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- "&eCurrent votes&7: &b{votes}"
- ""
- "&bChance of getting sheers from"
- "&bcutting leaves of trees."
- ""
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
- "&7&m---------------------------------"
run-button-action: true
config-vote-enchanted-golden-apples:
material: "GOLDEN_APPLE"
amount: "{config-item-amount}"
durability: "1"
name: "{config-name-color}Enchanted Golden Apples"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- "&eCurrent votes&7: &b{votes}"
- ""
- "&bShould golden enchanted apples be consumable or"
- "&bcraftable during the game?"
- ""
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
- "&7&m---------------------------------"
run-button-action: true
config-vote-golden-heads:
material: "GOLDEN_APPLE"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}Golden Heads"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- "&eCurrent votes&7: &b{votes}"
- ""
- "&bShould golden heads be consumable or"
- "&bcraftable during the game?"
- ""
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
- "&7&m---------------------------------"
run-button-action: true
config-vote-golden-apples:
material: "GOLDEN_APPLE"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}Golden Apples"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- "&eCurrent votes&7: &b{votes}"
- ""
- "&bShould golden apples be consumable or"
- "&bcraftable during the game?"
- ""
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
- "&7&m---------------------------------"
run-button-action: true
config-vote-nether-bed-explosion:
material: "BED"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}Nether Bed Explosion"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- "&eCurrent votes&7: &b{votes}"
- ""
- "&bPrevents players from blowing"
- "&byou with a bed in a nether world."
- ""
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
- "&7&m---------------------------------"
run-button-action: true
config-vote-strength-potions:
material: "POTION"
amount: "{config-item-amount}"
durability: "8201"
name: "{config-name-color}Strength Potions"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- "&eCurrent votes&7: &b{votes}"
- ""
- "&bShould you be able to use strength"
- "&bpotions in the uhc game?"
- ""
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
- "&7&m---------------------------------"
run-button-action: true
config-vote-speed-potions:
material: "POTION"
amount: "{config-item-amount}"
durability: "8194"
name: "{config-name-color}Speed Potions"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- "&eCurrent votes&7: &b{votes}"
- ""
- "&bShould you be able to use speed"
- "&bpotions in the uhc game?"
- ""
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
- "&7&m---------------------------------"
run-button-action: true
config-vote-invis-potions:
material: "POTION"
amount: "{config-item-amount}"
durability: "8238"
name: "{config-name-color}Invisibility Potions"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- "&eCurrent votes&7: &b{votes}"
- ""
- "&bShould you be able to use invisibility"
- "&bpotions in the uhc game?"
- ""
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
- "&7&m---------------------------------"
run-button-action: true
config-vote-flat:
material: "GRASS"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}Last Border Flat"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- "&eCurrent votes&7: &b{votes}"
- ""
- "&bFlat arena will be made on"
- "&bthe last border of a game."
- ""
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
- "&7&m---------------------------------"
run-button-action: true
config-vote-exact-flat:
material: "GRASS"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}Exact Flat"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- "&eCurrent votes&7: &b{votes}"
- ""
- "&bFlat arena will be made on"
- "&bthe exact custom set border size."
- ""
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
- "&7&m---------------------------------"
run-button-action: true
config-vote-exact-flat-size:
material: "GRASS"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}Exact Flat Size"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- "&eCurrent votes&7: &b{votes}"
- ""
- "&bHow large the exact flat area should be?"
- ""
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
- "&7&m---------------------------------"
run-button-action: true
config-vote-team-damage:
material: "CAULDRON_ITEM"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}Prevent Team Damage"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- "&eCurrent votes&7: &b{votes}"
- ""
- "&bWhen enabled, prevents you from dealing"
- "&bdamage to team members."
- ""
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
- "&7&m---------------------------------"
run-button-action: true
config-vote-death-kick:
material: "INK_SACK"
amount: "{config-item-amount}"
durability: "1"
name: "{config-name-color}Death Kick"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- "&eCurrent votes&7: &b{votes}"
- ""
- "&bKick you 30 seconds after"
- "&byou die in a uhc game."
- ""
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
- "&7&m---------------------------------"
run-button-action: true
config-vote-mobs-attack:
material: "SKULL_ITEM"
amount: "{config-item-amount}"
durability: "4"
name: "{config-name-color}Mobs Attack"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- "&eCurrent votes&7: &b{votes}"
- ""
- "&bIf disabled you don't need to"
- "&bcare about mobs. They won't attack."
- ""
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
- "&7&m---------------------------------"
run-button-action: true
config-vote-to-inventory:
material: "CHEST"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}To Inventory"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- "&eCurrent votes&7: &b{votes}"
- ""
- "&bIf enabled all mining ores"
- "&bwill go to inventory automatically."
- ""
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
- "&7&m---------------------------------"
run-button-action: true
config-vote-exp-bottle:
material: "EXP_BOTTLE"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}Exp Bottle"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- "&eCurrent votes&7: &b{votes}"
- ""
- "&bIf enabled you will receive full xp from"
- "&bplayers you kill."
- ""
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
- "&7&m---------------------------------"
run-button-action: true
config-vote-late-scatter:
material: "ANVIL"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}Late Scatter"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- "&eCurrent votes&7: &b{votes}"
- ""
- "&bAllows players to join and"
- "&bbe late scattered during the game."
- ""
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
- "&7&m---------------------------------"
run-button-action: true
config-vote-late-scatter-period:
material: "ANVIL"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}Late Scatter Period"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- "&eCurrent votes&7: &b{votes}"
- ""
- "&bTime in minutes players can"
- "&bjoin and be late scattered."
- ""
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
- "&7&m---------------------------------"
run-button-action: true
config-vote-scatter-delay:
material: "ANVIL"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}Scatter Delay"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- "&eCurrent votes&7: &b{votes}"
- ""
- "&bTime in seconds between"
- "&beach players scatter."
- ""
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
- "&7&m---------------------------------"
run-button-action: true
config-vote-scatter-last-countdown:
material: "ANVIL"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}Last Countdown"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- "&eCurrent votes&7: &b{votes}"
- ""
- "&bTime in seconds before the start"
- "&bof the game at the end of scatter."
- ""
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
- "&7&m---------------------------------"
run-button-action: true
config-vote-scatter-minimum-distance:
material: "ANVIL"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}Scatter Minimum Distance"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- "&eCurrent votes&7: &b{votes}"
- ""
- "&bMinimum distance in blocks between"
- "&bindependent players or teams during scatter."
- ""
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
- "&7&m---------------------------------"
run-button-action: true
config-vote-scatter-location-attempts:
material: "ANVIL"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}Scatter Location Attempts"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- "&eCurrent votes&7: &b{votes}"
- ""
- "&bHow many locations to try before"
- "&busing the farthest valid candidate."
- ""
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
- "&7&m---------------------------------"
run-button-action: true
config-vote-random-scatter:
material: "ANVIL"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}Random Scatter"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- "&eCurrent votes&7: &b{votes}"
- ""
- "&bIf enabled at the set border size"
- "&band lower players will be randomly scattered"
- "&bat each border movement."
- ""
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
- "&7&m---------------------------------"
run-button-action: true
config-vote-random-scatter-size:
material: "ANVIL"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}Random Scatter Size"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- "&eCurrent votes&7: &b{votes}"
- ""
- "&bAt what border size and lower should"
- "&bplayers be randomly scattered?"
- ""
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
- "&7&m---------------------------------"
run-button-action: true
config-vote-random-scatter-teams:
material: "ANVIL"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}Random Scatter Teams"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- "&eCurrent votes&7: &b{votes}"
- ""
- "&bIf enabled, teams will be randomly scattered"
- "&btogether at set border size and lower."
- ""
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
- "&7&m---------------------------------"
run-button-action: true
config-vote-sky-high-time:
material: "WATER_BUCKET"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}Sky High Scenario Time"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- "&eCurrent votes&7: &b{votes}"
- ""
- "&bIf Sky High scenario is enabled it will"
- "&bbe active at this time."
- ""
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
- "&7&m---------------------------------"
run-button-action: true
config-vote-sky-high-limit:
material: "WATER_BUCKET"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}Skyhigh Scenario Limit"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- "&eCurrent votes&7: &b{votes}"
- ""
- "&bIf Sky High scenario is enabled you must"
- "&bbe above this value or you"
- "&bwill start taking hearts down."
- ""
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
- "&7&m---------------------------------"
run-button-action: true
config-vote-weather-and-time:
material: "WATER_BUCKET"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}Weather & Time"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- "&eCurrent votes&7: &b{votes}"
- ""
- "&bIf enabled the game world can"
- "&bhave weather & the time will change."
- ""
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
- "&7&m---------------------------------"
run-button-action: true
config-vote-antiburn:
material: "FIREWORK_CHARGE"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}AntiBurn"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- "&eCurrent votes&7: &b{votes}"
- ""
- "&bIf enabled items dropped in fire"
- "&bwill not burn."
- ""
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
- "&7&m---------------------------------"
run-button-action: true
config-vote-ipvp:
material: "BOW"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}iPvP"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- "&eCurrent votes&7: &b{votes}"
- ""
- "&bPrevents players from dealing"
- "&bdamage to you before pvp. Also prevents"
- "&blava, water placing and usage of"
- "&bflint and steel if someone is near you."
- ""
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
- "&7&m---------------------------------"
run-button-action: true
config-vote-absorptionless:
material: "GOLDEN_APPLE"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}Absorptionless"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- "&eCurrent votes&7: &b{votes}"
- ""
- "&bWhen players eat golden heads and"
- "&bgolden apples they will not"
- "&bgain absorption effects"
- ""
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
- "&7&m---------------------------------"
run-button-action: true
config-vote-sheep-string:
material: "WOOL"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}Sheep Drop String"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- "&eCurrent votes&7: &b{votes}"
- ""
- "&bIf set to true sheep will"
- "&bdrop 1 string when they die"
- ""
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
- "&7&m---------------------------------"
run-button-action: true
config-vote-one-hundred-border-scenarios:
material: "STAINED_CLAY"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}100x100 Border Scenarios"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- "&eCurrent votes&7: &b{votes}"
- ""
- "&bIf set to true scenarios set from the"
- "&buhcconfiguration.yml will be enabled."
- ""
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
- "&7&m---------------------------------"
run-button-action: true
config-vote-mob-rate-multiplier:
material: "EGG"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}Mob Rate Multiplier"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- "&eCurrent votes&7: &b{votes}"
- ""
- "&bValue to multiply mobs in the"
- "&bgame world. Ex: Setting to 2 would spawn"
- "&b2 mobs where 1 would normally spawn."
- "&bDefault MC value is 1."
- ""
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
- "&7&m---------------------------------"
run-button-action: true
config-vote-meetup-time:
material: "BEACON"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}Meetup Time"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- "&eCurrent votes&7: &b{votes}"
- ""
- "&bValue in minutes until meetup begins"
- "&band players are teleported to the top."
- "&b&cRequires MEETUP scenario to be enabled."
- ""
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
- "&7&m---------------------------------"
run-button-action: true
config-vote-random-teams:
material: "CHEST"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}Random Teams"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- "&eCurrent votes&7: &b{votes}"
- ""
- "&bIf enabled, teams will be assigned randomly."
- ""
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
- "&7&m---------------------------------"
run-button-action: true
config-vote-mute-chat-until-grace:
material: "PAPER"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}Mute Chat Until Grace"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- "&eCurrent votes&7: &b{votes}"
- ""
- "&bIf enabled, chat will be muted until"
- "&bthe grace period ends."
- ""
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
- "&7&m---------------------------------"
run-button-action: true
config-vote-disable-enchants:
material: "ENCHANTED_BOOK"
amount: "{config-item-amount}"
durability: "0"
name: "{config-name-color}Disable Enchantments"
lore:
- "&7&m---------------------------------"
- ""
- "&eCurrently&7: {config-current}"
- "&eCurrent votes&7: &b{votes}"
- ""
- "&bIf enabled, enchanting items will be disabled."
- ""
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
- "&7&m---------------------------------"
run-button-action: true
previous-page:
slot: 1
material: CARPET
amount: 1
durability: 4
name: "{page-name}"
lore: ["{page-lore}"]
run-button-action: true
next-page:
slot: 9
material: CARPET
amount: 1
durability: 4
name: "{page-name}"
lore: ["{page-lore}"]
run-button-action: true
scenario-vote:
name: "scenario-vote"
menu-title: "&aScenarios votes &7- [{page}/{pages}]"
menu-size: 54
refresh-ticks: 0
permission:
enabled: false
node: ""
denied-message: "&cYou do not have permission to open this menu."
pagination:
previous-slot: 1
next-slot: 9
content-slots: [10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54]
fill-menu:
enabled: false
item:
name: " "
material: STAINED_GLASS_PANE
amount: 1
durability: 15
lore: []
items:
scenario-vote:
material: "{scenario-material}"
amount: 1
durability: "{runtime-durability}"
name: "{scenario-display-name}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "{scenario-description}"
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-random:
material: "COMMAND"
amount: 1
durability: "0"
name: "&aRandom Scenarios{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bEnabling this will cause random"
- "&bscenarios to be enabled!"
- "&bDisable all scenarios with /scenarios off"
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-timber:
material: "LOG_2"
amount: 1
durability: "0"
name: "&aTimber{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bWhen you break one log"
- "&bthe whole tree will drop down."
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-cut-clean:
material: "IRON_INGOT"
amount: 1
durability: "0"
name: "&aCutClean{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bAll ores and drops are pre smelted"
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-no-clean:
material: "DIAMOND_SWORD"
amount: 1
durability: "0"
name: "&aNoClean{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bWhen you kill someone"
- "&byou will become undamaged for"
- "&b20 seconds."
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-time-bomb:
material: "TNT"
amount: 1
durability: "0"
name: "&aTimebomb{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bWhen you kill someone"
- "&btheir loot will be put in a chest"
- "&bwhich will explode after 30 seconds."
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-chest:
material: "CHEST"
amount: 1
durability: "0"
name: "&aChest{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bWhen you kill someone"
- "&btheir loot will be put in a chest"
- "&bit will not explode."
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-safe-loot:
material: "APPLE"
amount: 1
durability: "0"
name: "&aSafe Loot{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bWhen you kill someone, if TimeBomb is active,"
- "&bonly the killer will have"
- "&baccess to spawned chest."
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-triple-ores:
material: "REDSTONE_ORE"
amount: 1
durability: "0"
name: "&aTriple Ores{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bWhen you mine ores you receive"
- "&b3x more of the ore."
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-double-ores:
material: "REDSTONE_ORE"
amount: 1
durability: "0"
name: "&aDouble Ores{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bWhen you mine ores you receive"
- "&b2x more of the ore."
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-blood-diamonds:
material: "DIAMOND"
amount: 1
durability: "0"
name: "&aBlood Diamonds{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bWhen you mine diamond"
- "&byou will lose half a heart."
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-blood-gold:
material: "GOLD_INGOT"
amount: 1
durability: "0"
name: "&aBlood Gold{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bWhen you mine gold"
- "&byou will lose half a heart."
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-diamond-less:
material: "DIAMOND_ORE"
amount: 1
durability: "0"
name: "&aDiamondless{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bYou won't be able to mine diamond"
- "&bore but you will receive one diamond"
- "&bwhen you kill a player."
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-gold-less:
material: "GOLD_ORE"
amount: 1
durability: "0"
name: "&aGoldless{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bYou won't be able to mine gold ore"
- "&bbut you will receive one gold"
- "&bwhen you kill a player."
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-no-fall-damage:
material: "FEATHER"
amount: 1
durability: "0"
name: "&aNo Fall{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bYou won't take fall damage."
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-fire-less:
material: "FLINT_AND_STEEL"
amount: 1
durability: "0"
name: "&aFireless{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bYou won't take fire damage at all."
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-lucky-leaves:
material: "LEAVES"
amount: 1
durability: "0"
name: "&aLucky Leaves{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bThere is 0.5% that golden apple will"
- "&bdrop from a tree."
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-rod-less:
material: "FISHING_ROD"
amount: 1
durability: "0"
name: "&aRodless{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bYou won't be able to use fishing rods."
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-bow-less:
material: "BOW"
amount: 1
durability: "0"
name: "&aBowless{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bYou won't be able to use bows."
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-back-packs:
material: "CHEST"
amount: 1
durability: "0"
name: "&aTeam Inventory{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bOpen your team inventory by typing"
- "&b/teaminventory."
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-triple-exp:
material: "EXP_BOTTLE"
amount: 1
durability: "0"
name: "&aTripleExp{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bMining ores will gain you 3x more exp."
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-double-exp:
material: "EXP_BOTTLE"
amount: 1
durability: "0"
name: "&aDoubleExp{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bMining ores will gain you 2x more exp."
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-limited-enchants:
material: "ENCHANTED_BOOK"
amount: 1
durability: "0"
name: "&aLimited Enchants{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bYou cannot craft enchantment tables"
- "&bThere are unbreakable enchantment"
- "&btables at 0,0 and in each quadrants."
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-iron-less:
material: "IRON_ORE"
amount: 1
durability: "0"
name: "&aIronless{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bYou cannot mine iron"
- "&bYou cannot blast mine iron"
- "&bEverytime you kill someone they"
- "&bdrop 8 iron ingots."
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-broadcaster:
material: "REDSTONE"
amount: 1
durability: "0"
name: "&aBroadcaster{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bWhen you mine gold or diamonds"
- "&bthere is 15% of chance that"
- "&byour location will be broadcasted to the server."
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-blood-enchants:
material: "ENCHANTMENT_TABLE"
amount: 1
durability: "0"
name: "&aBlood Enchants{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bYou lose half a heart for every"
- "&blevel you enchant."
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-web-cage:
material: "WEB"
amount: 1
durability: "0"
name: "&aWebcage{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bWhen you kill a player a sphere of"
- "&bcobwebs surrounds you."
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-web-limit:
material: "WEB"
amount: 1
durability: "0"
name: "&aWeb Limit{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bPlayers will be limited to having"
- "&b8 cobwebs in their inventory at one time."
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-infinite-enchant:
material: "ENCHANTMENT_TABLE"
amount: 1
durability: "0"
name: "&aInfinite Enchant{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bYou can infinitely enchant, no limitations"
- "&bYou will receive:"
- "&b * x64 Enchantment tables"
- "&b * x64 Anvil"
- "&b * x128 Bookshelf"
- "&band gain 30000 exp levels."
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-sword-less:
material: "WOOD_SWORD"
amount: 1
durability: "0"
name: "&aSwordless{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bYou can't craft swords."
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-tree-drops:
material: "GOLD_INGOT"
amount: 1
durability: "0"
name: "&aTreeDrops{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bGold has a 0.5% chance of dropping"
- "&bfrom a leaves"
- "&bDiamonds have a 0.1%"
- "&bFeathers have a chance of 10% dropping."
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-no-enchant:
material: "ENCHANTMENT_TABLE"
amount: 1
durability: "0"
name: "&aNoEnchant{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bYou can't use enchanting tables or anvils."
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-limitations:
material: "DIAMOND"
amount: 1
durability: "0"
name: "&aLimitations{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&b- Max of 16 diamonds can be mined."
- "&b- Max of 32 gold can be mined."
- "&b- Max of 64 iron can be mined."
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-extra-inventory:
material: "ENDER_CHEST"
amount: 1
durability: "0"
name: "&aBackbacks{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bAllows players to use /backpack"
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-triple-drops:
material: "COOKED_BEEF"
amount: 1
durability: "0"
name: "&aTriple Drops{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bWhen you kill animals/mobs you"
- "&breceive triple drops."
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-double-drops:
material: "COOKED_BEEF"
amount: 1
durability: "0"
name: "&aDouble Drops{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bWhen you kill animals/mobs you"
- "&breceive double drops."
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-double-health:
material: "GOLDEN_APPLE"
amount: 1
durability: "0"
name: "&aDouble Health{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bYou will be able to regenerate"
- "&bup to 20 hearts."
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-better-enchant:
material: "ENCHANTED_BOOK"
amount: 1
durability: "0"
name: "&aBetter Enchant{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bWhen you left-click enchant with a book"
- "&bthe enchant will be removed from the book."
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-double-or-nothing:
material: "EMERALD"
amount: 1
durability: "0"
name: "&aDouble or Nothing{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&b On mine of iron, diamond, or gold ore "
- "&byou have a 50% chance of 2 of the "
- "&bore dropping or no ores dropping."
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-bare-bones:
material: "BONE"
amount: 1
durability: "0"
name: "&aBarebones{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bEnchantment tables/Anvils can't be crafted or used,"
- "&bGolden apples can't be crafted either."
- "&bThe Nether is disabled."
- "&bPlayers drop 1 Diamond, 2 Golden apples."
- "&b32 Arrows and 2 String on death."
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-long-shots:
material: "ARROW"
amount: 1
durability: "0"
name: "&aLong Shots{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bIf you get a shot from more than 50 blocks, "
- "&byou get healed for 1 heart, and do 1.5x the damage."
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-golden-retriever:
material: "GOLDEN_APPLE"
amount: 1
durability: "0"
name: "&aGolden Retriever{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bPlayers drop 1 golden head on death."
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-gone-fishing:
material: "RAW_FISH"
amount: 1
durability: "0"
name: "&aGone Fishing{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bYou will get unbreaking 200 and "
- "&bluck of the sea 200 fishing rod along with 64 anvils."
- "&bPlayers will not be able to craft enchantment tables."
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-horse-less:
material: "DIAMOND_BARDING"
amount: 1
durability: "0"
name: "&aHorseless{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bYou can't tame horses"
- "&bYou can't tame donkeys."
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-soup:
material: "MUSHROOM_SOUP"
amount: 1
durability: "0"
name: "&aSoup{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bWhen you right click a soup you regain 3.5 hearts."
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-switcheroo:
material: "ENDER_PEARL"
amount: 1
durability: "0"
name: "&aSwitcheroo{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bEverytime you shoot a player, you switch positions"
- "&bwith them."
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-hastey-boys:
material: "IRON_PICKAXE"
amount: 1
durability: "0"
name: "&aHastey Boys{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bWhen you craft mining tools they"
- "&bwill be enchanted with efficiency III."
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-op-hastey-boys:
material: "DIAMOND_PICKAXE"
amount: 1
durability: "0"
name: "&aHastey Babies{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bWhen you craft mining tools they"
- "&bwill be enchanted with efficiency V."
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-hastey-boys-lite:
material: "GOLD_PICKAXE"
amount: 1
durability: "0"
name: "&aHastey Boys Lite{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bWhen you craft mining tools they"
- "&bwill be enchanted with efficiency I."
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-build-uhc:
material: "LAVA_BUCKET"
amount: 1
durability: "0"
name: "&aBuild UHC{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bAll the players will get a kit."
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-hypixel-heads:
material: "SKULL_ITEM"
amount: 1
durability: "3"
name: "&aHypixel Heads{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bWhen you right click a head you will "
- "&bget Regeneration III for 4 seconds "
- "&band Speed II for 20 seconds."
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-sky-high:
material: "WATER_BUCKET"
amount: 1
durability: "0"
name: "&aSkyhigh{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bIf your y coordinates are bellow set Sky High Limit"
- "&byou will take 1 heart down every 30 seconds."
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-flower-power:
material: "RED_ROSE"
amount: 1
durability: "0"
name: "&aFlower Power{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bEvery time you break a flower"
- "&bit will drop"
- "&ba random item in the game."
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-moles:
material: "PUMPKIN"
amount: 1
durability: "0"
name: "&aMoles{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bOne person on each team is chosen to be the Mole"
- "&bThe Moles are one team and can communicate with each"
- "&bother, trying to take out the other players"
- "&bThe normal players try to find out who the mole is on their"
- "&bteam and kill them."
- "&b "
- "&bThis scenario requires teams!"
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-tracker:
material: "COMPASS"
amount: 1
durability: "0"
name: "&aTracker{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bAt the start of the game you"
- "&bwill receive compass and you"
- "&bwill be able to track players."
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-anonymous:
material: "COMMAND"
amount: 1
durability: "0"
name: "&aAnonymous{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bAll players usernames"
- "&bwill be hidden"
- "&bso no one knows who they are."
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-superheors:
material: "FEATHER"
amount: 1
durability: "0"
name: "&aSuperheroes{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bEach player will gain"
- "&ba random special ability"
- "&bincludes speed, strength, resistance,"
- "&bjump boost, extra hearts"
- "&bFall damage is disabled."
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-dnd:
material: "TNT"
amount: 1
durability: "0"
name: "&aDo Not Disturb (DND){scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bEach time a player enters"
- "&ba fight they will be"
- "&brestricted to just fighting that player"
- "&bonce they leave combat"
- "&bthey may fight others."
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-lafs:
material: "YELLOW_FLOWER"
amount: 1
durability: "0"
name: "&aLove at First Sight (LAFS){scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bTeams will be created based"
- "&bon the players clicking each other in the game"
- "&bto team a player needs to right click"
- "&bon someone while playing"
- "&bmax team sizes apply."
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-veinminer:
material: "DIAMOND_PICKAXE"
amount: 1
durability: "0"
name: "&aVein Miner{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bWhen players mine blocks"
- "&bany of the same type will break"
- "&bin a chain reaction if they are crouched."
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-woodlife:
material: "WOOD"
amount: 1
durability: "0"
name: "&aWood Life{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bWhen players mine coal ore"
- "&bit will not give them anything."
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-coronavirus:
material: "POTION"
amount: 1
durability: "0"
name: "&aCoronavirus{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bEvery 5 minutes"
- "&ba random player receives the"
- "&bnausea and poison effect for between 5-60 seconds."
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-limitedp4:
material: "ANVIL"
amount: 1
durability: "0"
name: "&aLimited P4{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bPlayers will only be able"
- "&bto enchant one item"
- "&bwith protection 4."
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-nineslot:
material: "WOOD_BUTTON"
amount: 1
durability: "0"
name: "&aNine Slots{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bOnly nine slots of the players"
- "&binventories are usable."
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-criple:
material: "FEATHER"
amount: 1
durability: "0"
name: "&aCripple{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bIf a player takes fall damage"
- "&bthey receive slowness for 30 seconds"
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-everyrose:
material: "GOLD_CHESTPLATE"
amount: 1
durability: "0"
name: "&aEvery Rose{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bEach player will receive"
- "&ba golden chestplate with thorns 3"
- "&bat the start of the game."
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-lightsout:
material: "TORCH"
amount: 1
durability: "0"
name: "&aLights Out{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bPlayers can not place"
- "&btorches during the game."
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-pyro:
material: "BLAZE_POWDER"
amount: 1
durability: "0"
name: "&aPyro{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bPlayers will start the game"
- "&bwith a flame 1 and"
- "&bfire aspect 1 book."
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-exposure:
material: "ENCHANTMENT_TABLE"
amount: 1
durability: "0"
name: "&aExposure{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bWhen a player crafts an"
- "&benchantment table they will be"
- "&bteleported to the surface and given"
- "&bmining fatigue for 1 minute."
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-zombies:
material: "ROTTEN_FLESH"
amount: 1
durability: "0"
name: "&aZombies{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bWhen a player dies a"
- "&bzombie will be spawned on"
- "&btheir death location."
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-betazombies:
material: "FEATHER"
amount: 1
durability: "0"
name: "&aBeta Zombies{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bZombies when killed"
- "&bwill drop feathers."
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-bookception:
material: "ENCHANTED_BOOK"
amount: 1
durability: "0"
name: "&aBookception{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bWhen a player dies a"
- "&brandom enchant book"
- "&bwill spawn at their death location."
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-baldchicken:
material: "ARROW"
amount: 1
durability: "0"
name: "&aBald Chicken{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bChicken's drop no feathers"
- "&band skeletons drop"
- "&b3-5 arrows."
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-birds:
material: "FIREWORK"
amount: 1
durability: "0"
name: "&aBirds{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bAll players can fly!."
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-puppypower:
material: "BONE"
amount: 1
durability: "0"
name: "&aPuppy Power{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bAll players will get"
- "&b64 bones, 64 rotten flesh, and 64 wolf spawn eggs."
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-bleedingsweets:
material: "DIAMOND"
amount: 1
durability: "0"
name: "&aBleeding Sweets{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bWhen a player dies they"
- "&bdrop 1 diamond, 5 gold,"
- "&b16 arrows and 1 string."
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-nodiamondarmor:
material: "DIAMOND_CHESTPLATE"
amount: 1
durability: "0"
name: "&aNo Diamond Armor{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bPlayer's can not craft"
- "&bdiamond armor."
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-carrotcombo:
material: "GOLDEN_CARROT"
amount: 1
durability: "0"
name: "&aCarrot Combo{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bWhen player's craft swords"
- "&bthey will receive a carrot with an enchantment"
- "&bWood Sword = Sharpness 2 Carrot."
- "&bGold Sword = Sharpness 2 Carrot"
- "&bStone Sword = Sharpness 3 Carrot"
- "&bIron Sword = Sharpness 5 Carrot"
- "&bDiamond Sword = Sharpness 6 Carrot"
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-bombers:
material: "FLINT_AND_STEEL"
amount: 1
durability: "0"
name: "&aBombers{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bEveryone starts with unbreakable flint and steel"
- "&band most animals and monsters drop TNT."
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-catseyes:
material: "SPIDER_EYE"
amount: 1
durability: "0"
name: "&aCats Eyes{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bEveryone starts with night vision."
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-luckyroulette:
material: "GOLD_NUGGET"
amount: 1
durability: "0"
name: "&aLucky Roulette{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bEvery 2 minutes"
- "&bplayers are given a random item."
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-randomizer:
material: "COMMAND"
amount: 1
durability: "0"
name: "&aRandomizer{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bEach block will drop a random item"
- "&bor material based upon the config settings."
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-bats:
material: "COAL_BLOCK"
amount: 1
durability: "0"
name: "&aBats{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bWhen a player kills a bat"
- "&bthere's a 95% chance of dropping a Golden Apple"
- "&band a 5% chance of killing the player."
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-redvsblue:
material: "WOOL"
amount: 1
durability: "0"
name: "&aRed vs Blue{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bTwo teams (red, blue)"
- "&bwill be randomly selected on game start."
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-benchblitz:
material: "WORKBENCH"
amount: 1
durability: "0"
name: "&aBench Blitz{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bAt the start of the game"
- "&bplayers will get 1 crafting table"
- "&bthey will not be able to create more."
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-disableshields:
material: "SHIELD"
amount: 1
durability: "0"
name: "&aDisable Shields{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&b&c(1.9+ Only)"
- "&bPlayers will not be able"
- "&bto use shields."
- "&bShields will be removed from inventories on use."
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-disableoffhand:
material: "TIPPED_ARROW"
amount: 1
durability: "0"
name: "&aDisable Offhand{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&b&c(1.9+ Only)"
- "&bPlayers will not be able"
- "&bto use their offhand."
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-grass-explosion:
material: "GRASS"
amount: 1
durability: "0"
name: "&aGrass Explosion{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bWhen players walk on grass"
- "&bit will have a 25% chance to explode."
- "&bNOTE: Will start immediately upon scatter."
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-raining-tnt:
material: "TNT"
amount: 1
durability: "0"
name: "&aRaining TNT{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bEvery minute TNT will"
- "&brain down on 2 unlucky players."
- "&bStarts two minutes into the game."
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-meetup:
material: "BEACON"
amount: 1
durability: "0"
name: "&aMeetup{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bAt a set time (/config admin)"
- "&bplayers will no longer be able to mine"
- "&bores and will be forced to the surface (if under Y 35)."
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-enable-natural-regen:
material: "GOLDEN_APPLE"
amount: 1
durability: "0"
name: "&aEnable Natural Regeneration{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bNatural health regeneration is enabled via Spigot gamerules."
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-eclipse-protocol:
material: "ENDER_EYE"
amount: 1
durability: "0"
name: "&aEclipse Protocol{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bAt the start of the game"
- "&bplayers receive Night Vision,"
- "&bSaturation, and Resistance"
- "&bfor 13 minutes."
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
scenario-vote-noodlejump:
material: "POTION"
amount: 1
durability: "0"
name: "&aNoodle Jump{scenario-active-label}"
lore:
- "&7&m-----------------------------"
- "&eStatus&7: {scenario-status}"
- "&eCurrent votes&7: &b{votes}"
- "&7&m-----------------------------"
- "&bAt the start of the game"
- "&bplayers will receive permanent"
- "&bjump boost."
- "&7&m-----------------------------"
- "&7Left-click to cast your vote."
- "&7Right-click to remove your vote."
run-button-action: true
previous-page:
slot: 1
material: CARPET
amount: 1
durability: 4
name: "{page-name}"
lore: ["{page-lore}"]
run-button-action: true
next-page:
slot: 9
material: CARPET
amount: 1
durability: 4
name: "{page-name}"
lore: ["{page-lore}"]
run-button-action: true
votes:
name: "votes"
menu-title: "&eVotes"
menu-size: 36
refresh-ticks: 0
permission:
enabled: false
node: ""
denied-message: "&cYou do not have permission to open this menu."
fill-menu:
enabled: false
item:
name: " "
material: STAINED_GLASS_PANE
amount: 1
durability: 15
lore: []
items:
top-scenario-votes:
slot: 13
material: NETHER_STAR
amount: 1
durability: 0
name: "&eTop Scenarios Votes"
lore: ["{runtime-lore}"]
run-button-action: true
vote-for-scenarios:
slot: 22
material: PAINTING
amount: 1
durability: 0
name: "&eVote for scenarios"
lore: []
state: "{vote-state}"
states:
disabled:
material: REDSTONE_BLOCK
name: "&eVote for scenarios &7- &cDisabled"
lore: []
unvoted:
lore:
- "&7&m------------------------------"
- "&bYou didn't vote for any scenarios."
- ""
- "&7Click to vote."
- "&7&m------------------------------"
voted:
lore:
- "&7&m------------------------------"
- "&bYou have already voted for"
- "&e{voted-scenario} &bscenario."
- ""
- "&7You can change your vote, click to vote."
- "&7&m------------------------------"
run-button-action: true
top-config-votes:
slot: 15
material: NETHER_STAR
amount: 1
durability: 0
name: "&eTop Config Votes"
lore: ["{runtime-lore}"]
run-button-action: true
vote-for-configs:
slot: 24
material: ENCHANTMENT_TABLE
amount: 1
durability: 0
name: "&eVote for configs"
lore: []
state: "{vote-state}"
states:
disabled:
material: REDSTONE_BLOCK
name: "&eVote for configs &7- &cDisabled"
lore: []
unvoted:
lore:
- "&7&m----------------------------------"
- "&bYou didn't vote for any configs."
- ""
- "&7Click to vote."
- "&7&m----------------------------------"
voted:
lore:
- "&7&m----------------------------------"
- "&bYou have already voted for"
- "&e{voted-config} &bconfig to be enabled."
- ""
- "&7You can change your vote, click to vote."
- "&7&m----------------------------------"
run-button-action: true
experience:
name: "experience"
menu-title: "Ore Experience"
menu-size: 27
refresh-ticks: 0
permission:
enabled: false
node: ""
denied-message: "&cYou do not have permission to open this menu."
fill-menu:
enabled: false
item:
name: " "
material: STAINED_GLASS_PANE
amount: 1
durability: 15
lore: []
items:
ore:
material: "{ore}"
amount: 1
durability: 0
name: "&9{ore-name}"
lore:
- ""
- "&eCurrently &6{ore-name} &ewill drop"
- "&9{experience} experience &ewhen mined."
- ""
- "&7Click to change!"
run-button-action: true